Gamification played a big role for the learning process for Design Thinking, as implemented in Playful Learning Journey with Top Talent Telkom Indonesia.
As part of developing new ways of thinking and problem-solving methods, design thinking has become popular and soon after was rapidly adopted in several world-class brands and taught at leading universities around the world. A flash...
Closing 2021, Kummara back to be involved in the series of Great People Training Program (GPTP) XIV held in 27-31 December. This was third project Kummara collaborated with Telkom for a new employee on-boarding session, after completing GPTP XII in 2020 and GPTP XIII that also held in 2021.
As an interactive leadership development program, Playful Learning Journey GPTP XIV combine game...
With the rapid growth of e-commerce and culinary businesses nowadays, more businesses related to these fields are also increasing. One of them that we can see the progress significantly is creative & innovative packaging business. However, with the current uncertain situation, everything can change at any time. That was the big message that Kummara wanted to convey in the Simulation...
At Day 2 of LKM VIII ITB 2021, Kummara and Peace Generation presented an Online Facilitated Game-Based Learning (OFGBL) session which was attended by more than 200 participants from various ITB student organizations.
The OFGBL session that was presented was Galaxy Obscurio, which is an adaptation of the board game that was the result of collaboration between Kummara and Peace...
As a pre-event towards Road to SNS 2021: Thriving to the Future event, Nutrifood and Kummara held an Online Facilitated Game-Based Learning session with 141 participants from Nutrifood sales team all over Indonesia.
The game used in OFGBL at Road to SNS 2021 is “Laksamana” which was specially designed as a simulation room for participants to be able to understand and...
On March 2nd, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Great People Management Program IV (GPMP IV) Batch 44 & 45 about purpose and values. The session is joined by 59 participants.
The aim of this session is to increase understanding of the importance of having purpose and values as well as a reminder...
The second Online Facilitated Game-Based Learning session with MANGGALA Mandiri Game-Based Learning Leadership was held on November 20, 2020. Attended by 70 participants from different divisions, the session focused on BUMN core values (AKHLAK) and Mandiri corporate values.
At the beginning of the session, Eko challenged the participants to find the answer to the problem statement:...
Earlier in November, Kummara hosted an Online Facilitated Game-Based Learning (OFGBL) session about leadership with Nutrifood.
OFGBL for Leadership attended by 10 Nutrifood team members. They played Laksamana, where they has to sail 2 ships led by 2 “Laksamana” (admirals) to reach an island with plenty of resources and then conquer it. There were lots of obstacles while sailing...
Kummara and Mandiri Corporate University held MANGGALA Online Facilitated Game-Based Learning session on November 13, 2020. This session is attended by 69 participants from different division in Mandiri.
A special scenario is prepared to complement the focus of the session, which is BUMN core values (AKHLAK) and Mandiri corporate values. The briefing session was led by Eko Nugroho by...
On November 3rd, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Great People Management Program IV (GPMP IV) Batch 44 & 45 about purpose and values.
The aim of this session is to increase understanding of the importance of having purpose and values as well as a reminder of Telkom’s purpose and values....