
GPTP XIV: Gamification as Digital Leadership Upgrade for Telkom New Employees
Closing 2021, Kummara back to be involved in the series of Great People Training Program (GPTP) XIV held in 27-31 December. This was third project Kummara collaborated with Telkom for a new employee on-boarding session, after completing GPTP XII in 2020 and GPTP XIII that also held in 2021. As an interactive leadership development program, Playful Learning Journey GPTP XIV combine game...
MAXY Game, A Fun Way to Learn Efficiency in Business
With the rapid growth of e-commerce and culinary businesses nowadays, more businesses related to these fields are also increasing. One of them that we can see the progress significantly is creative & innovative packaging business. However, with the current uncertain situation, everything can change at any time. That was the big message that Kummara wanted to convey in the Simulation...
GenBI Maluku Utara Leadership Practice 2021
At the end of October, Kummara with Bank Indonesia Maluku Utara organized a series of programs named “GenBI Leadership Practice 2021”. This program was attended by students fellowship awardee of GenBI by Bank Indonesia Maluku Utara, as their effort to improve the students’ leadership skills. Held for a week, starting from 24-31 October 2021, this program is divided into...
Online Facilitated Game-Based Learning Session for Social Leadership
At Day 2 of LKM VIII ITB 2021, Kummara and Peace Generation presented an Online Facilitated Game-Based Learning (OFGBL) session which was attended by more than 200 participants from various ITB student organizations. The OFGBL session that was presented was Galaxy Obscurio, which is an adaptation of the board game that was the result of collaboration between Kummara and Peace...
Online Facilitated Game-Based Learning: Thriving to the future
As a pre-event towards Road to SNS 2021: Thriving to the Future event, Nutrifood and Kummara held an Online Facilitated Game-Based Learning session with 141 participants from Nutrifood sales team all over Indonesia. The game used in OFGBL at Road to SNS 2021 is “Laksamana” which was specially designed as a simulation room for participants to be able to understand and...
Jaga Sekolahku Online Facilitated Game-Based Learning
Jaga Sekolahku is an anti-corruption learning media from Komisi Pemberantasan Korupsi RI (KPK RI) in the form of a board game that can be used to increase knowledge and skills on how to build school governance with integrity. Due to the pandemic, Kummara helps ACLC KPK RI to develop Online Facilitated Game-Based Learning version of “Jaga Sekolahku”. The initial playtest...
Mau Dibantu? Online Facilitated Game-Based Learning
“Mau Dibantu?” is an anti-corruption learning media from Komisi Pemberantasan Korupsi RI (KPK RI) in the form of a board game that can be used to increase knowledge and skills about developing public services with integrity. Due to the pandemic, Kummara helps ACLC KPK RI to develop Online Facilitated Game-Based Learning version of “Mau Dibantu?”. The initial...
Connected Learning Summit 2021: SIAGA
Baznas (The National Board of Zakat) and Kummara Studio initiated a game-based learning program entitled “SIAGA” to enhance Public Awareness and Public Education for Disaster Risk Reduction. SIAGA became one of the participants at “Innovating and Iterating in Games for Learning” Showcase session at the Connected Learning Summit 2021 held by the Connected Learning Lab (CLL), the...
Connected Learning Summit 2021: Light The Mind
Light The Mind program is an integrated game-based learning program to increase understanding of mental health and reduce stigma among adolescents and young people in Indonesia. This program is a collaboration between Kummara and the Faculty of Medicine at the Universitas Islam Bandung which consists of 4-phase research that began in 2018. Light The Mind became one of the participants at...