
Top Talent Telkom 2021: Get People Deep Dive Into Design Thinking with Gamification
Gamification played a big role for the learning process for Design Thinking, as implemented in Playful Learning Journey with Top Talent Telkom Indonesia. As part of developing new ways of thinking and problem-solving methods, design thinking has become popular and soon after was rapidly adopted in several world-class brands and taught at leading universities around the world. A flash...
GPTP XIV: Gamification as Digital Leadership Upgrade for Telkom New Employees
Closing 2021, Kummara back to be involved in the series of Great People Training Program (GPTP) XIV held in 27-31 December. This was third project Kummara collaborated with Telkom for a new employee on-boarding session, after completing GPTP XII in 2020 and GPTP XIII that also held in 2021. As an interactive leadership development program, Playful Learning Journey GPTP XIV combine game...
GenBI Maluku Utara Leadership Practice 2021
At the end of October, Kummara with Bank Indonesia Maluku Utara organized a series of programs named “GenBI Leadership Practice 2021”. This program was attended by students fellowship awardee of GenBI by Bank Indonesia Maluku Utara, as their effort to improve the students’ leadership skills. Held for a week, starting from 24-31 October 2021, this program is divided into...
Online Facilitated Game-Based Learning Session for Social Leadership
At Day 2 of LKM VIII ITB 2021, Kummara and Peace Generation presented an Online Facilitated Game-Based Learning (OFGBL) session which was attended by more than 200 participants from various ITB student organizations. The OFGBL session that was presented was Galaxy Obscurio, which is an adaptation of the board game that was the result of collaboration between Kummara and Peace...
Online Facilitated Game-Based Learning: Thriving to the future
As a pre-event towards Road to SNS 2021: Thriving to the Future event, Nutrifood and Kummara held an Online Facilitated Game-Based Learning session with 141 participants from Nutrifood sales team all over Indonesia. The game used in OFGBL at Road to SNS 2021 is “Laksamana” which was specially designed as a simulation room for participants to be able to understand and...
Jaga Sekolahku Online Facilitated Game-Based Learning
Jaga Sekolahku is an anti-corruption learning media from Komisi Pemberantasan Korupsi RI (KPK RI) in the form of a board game that can be used to increase knowledge and skills on how to build school governance with integrity. Due to the pandemic, Kummara helps ACLC KPK RI to develop Online Facilitated Game-Based Learning version of “Jaga Sekolahku”. The initial playtest...
Mau Dibantu? Online Facilitated Game-Based Learning
“Mau Dibantu?” is an anti-corruption learning media from Komisi Pemberantasan Korupsi RI (KPK RI) in the form of a board game that can be used to increase knowledge and skills about developing public services with integrity. Due to the pandemic, Kummara helps ACLC KPK RI to develop Online Facilitated Game-Based Learning version of “Mau Dibantu?”. The initial...
Jaga Hutanku Online Facilitated Game-Based Learning
Behind Indonesia as the third-largest forest land in the world, there are substantial problems of corruption and abuse in its forestry sector. Based on data from Indonesia’s Corruption Eradication Commission (KPK), there have been more than 27 corruption cases related to forestry since the institution was founded in 2004. Unfortunately, this is inversely proportional to the...
LDRS Online Facilitated Game-Based Learning
As an interactive lab, LDRS Online Facilitated Game Based-Learning program (OFGBL) was created to improve player’s understanding about business acumen-related topic. Created by Kummara in 2020, LDRS is designed to sharpen collective decision-making process, strategic planning, proactive leadership and resource optimization. In this game, players will try to collect the most...