
Bangun Karakter Integritas dan Rendah Hati Dalam FGD Character Development Training 2 ITB
Kummara sebagai salah satu mitra strategis Direktorat Kemahasiswaan ITB (Ditmawa ITB) diundang dalam kegiatan Focus Group Discussion Character Development Training ITB 2023 tahap 2. Character Development Training (CDT) merupakan salah satu rangkaian acara Penerimaan Mahasiswa Baru yang diikuti oleh para mahasiswa ITB angkatan 2023 dalam membangun nilai-nilai AIR (Adaptif, Integritas, dan Rendah Hati).
Baca juga: Game-Based Learning, Bisakah Jadi Inovasi Pengembangan Smart City? (FGD ASECH Indonesia)
Beragam modul yang telah disusun oleh tim Ditmawa ITB terkait nilai Integritas dan Rendah Hati dipaparkan untuk dibahas bersama oleh narasumber dan perwakilan dosen ITB. Tim Kummara sebagai salah satu narasumber yang hadir memberikan saran terkait berbagai aktivitas permainan yang didesain oleh tim Ditmawa ITB untuk menyampaikan konten Integritas dan Rendah Hati.




Selain itu, tim Kummara juga memberikan masukan terkait pentingnya peran fasilitator dalam proses permainan, tidak hanya sebagai pemandu permainan saja tetapi juga memliki kemampuan untuk menggali berbagai pemahaman yang didapat oleh peserta selama bermain terkait tema tersebut.
Dengan berbagai masukan dan saran yang diberikan oleh tim Kummara, permainan yang dihadirkan dalam kegiatan CDT diharapkan dapat menjadi media pembelajaran terkait Integritas dan Rendah Hati yang menyenangkan dan bermakna.

Gali Kemampuan Kepemimpinan dan Kolaborasi Aktif Lewat Facilitated Game-Based Learning “Treasures of Punakawan”
Gali Kemampuan Kepemimpinan dan Kolaborasi Aktif Lewat Facilitated Game-Based Learning “Treasures of Punakawan”
Sebagai bagian dari kegiatan Sekolah Mentor 1 LKM X ITB yang dilaksanakan pada hari Minggu (3/9/2023) lalu, para peserta diajak untuk menggali kemampuan kepemimpinan dan komunikasi efektif melalui sesi Facilitated Game-Based Learning. CEO Kummara, Eko Nugroho, hadir langsung sebagai pembicara Sekolah Mentor 1 sekaligus fasilitator dalam sesi Facilitated Game-Based Learning.
Baca Juga: Fasilitator Sebagai Kunci Sukses Game-Based Learning Dalam Sekolah Mentor 1 LKM X ITB
Setelah mendapatkan sesi terkait peran fasilitator dan mentor, peserta yang merupakan calon mentor LKM X ITB dibagi ke dalam beberapa grup untuk mengikuti sesi Facilitated Game-Based Learning. Permainan yang mereka mainkan adalah “Treasures of Punakawan” yang berfokus pada tema kepemimpinan dan kolaborasi efektif.
Dalam “Treasures of Punakawan”, pemain berperan sebagai Punakawan yang ditugaskan untuk mencari permata yang tersembunyi untuk menjaga ketentraman kerajaan. Setiap Punakawan memiliki kemampuannya masing-masing sehingga penting untuk bisa mengetahui kemampuan yang dimiliki dan bisa menggunakannya pada waktu yang tepat.




Menguji Kemampuan Kepemimpinan dan Kolaborasi Aktif
Selama 55 menit, kemampuan kepemimpinan dan kolaborasi aktif peserta ditunjukkan lewat berbagai strategi yang direncanakan serta pengambilan keputusan dalam permainan. Eko sebagai fasilitator mendorong peserta untuk bisa lebih memahami apa yang menjadi kekuatan mereka dan merencanakan langkah mereka agar efektif serta efisien tidak hanya untuk ronde yang sedang berjalan.
Setelah permainan berakhir, Eko memandu sesi refleksi dari berbagai aksi yang peserta telah lakukan dan bagaimana hal tersebut berhubungan dengan kemampuan kepemimpinan serta kolaborasi aktif.
“Game ini mengasah kemampuan problem solving karena harus memikirkan beberapa solusi, kreatif dan visioner karena harus mempertimbangkan dari berbagai saran yang diberikan mana yang paling cocok dengan permasalahan yang ada,” ungkap seorang peserta. Seorang peserta lain ikut berbagi,
“Karena kita saling berkolaborasi, kita juga harus empati ke tim sebelah. Kita maksimalkan langkah yang ada sehingga tim berikutnya bisa langsung berhasil. Tidak hanya memikirkan kelompok sendiri, tapi kalau ada waktu yang tersisa bisa diluangkan juga untuk memikirkan langkah terbaik apa yang bisa disarankan ke tim berikutnya”, lanjut peserta tersebut.
Implementasikan Game-Based Learning dan Gamification Bersama Kummara.
Kummara membantu banyak organisasi untuk mengimplementasikan konsep game-based learning dan gamifikasi sederhana untuk membuat program belajar menjadi lebih interaktif, efektif dan efisien.

Fasilitator Sebagai Kunci Sukses Game-Based Learning Dalam Sekolah Mentor 1 LKM X ITB
Sebagai bagian dari kolaborasi Kummara dan Institut Teknologi Bandung, Latihan Kepemimpinan Mahasiswa (LKM) X ITB 2023 mengundang Eko Nugroho (CEO Kummara) sebagai narasumber pada Sekolah Mentor 1 dengan tema “How to be a Good Facilitator”

Workshop Main Boardgame Integritas at TAPAKSIAPI 2022
CEO of Kummara, Eko Nugroho, was invited as one of the speakers for TAPAKSIAPI 2022 (Temu Aksi Penyuluh Antikorupsi dan Ahli Pembangun Integritas), an event by KPK RI to celebrate International Anti-Corruption Day.
In his session, Eko talked about how Anti-Corruption Counselors can optimize games as a media to deliver integrity and anti-corruption values. Joined by more than 50 Anti-Corruption Counselors, Eko challenged all the participants to design their own simple game to delivers integrity and anti-corruption values in under 60 minutes. Some of the participants also presented their game idea in the session.
Watch the full session on the Youtube link below:






[Ngobrol Beyond Game] Kerja Bareng Meningkatkan Literasi Keuangan
Narasumber:
Hanggoro Seno (VP, Head of Corporate Social Responsibility PermataBank)

[Ngobrol Beyond Game] Pinter Bermain: Program Interaktif Terpadu Belajar Membangun Integritas
Narasumber:
- Sandri Justiana (Direktorat Pendidikan dan Pelatihan Antikorupsi, Komisi Pemberantasan Korupsi RI)
- Roto Priyono (Advisor, Deutsche Gesellschaft für Internationale Zusammenarbeit (GIZ) GmbH)
- Azizah Nuur Utami (Sekretariat Jenderal, Kementerian Keuangan RI)

Fainted But Embarrassed, Motivation, and Gamification
Afternoon at 17.00. Two days before Eid. I started pedaling my bicycle. Head to Papah’s house in North Dago Hill. Take the closest route: Bojong koneng – Cihalarang – Dago Resort – Bukit Dago. The distance is only about 8 km. With a beautiful hill view. It took 20-25 minutes by car. Looks like it only takes 60 minutes if you ride a bike. I thought that afternoon. Self-confident. Or just forgot. Forgot I’m currently fasting. Forgot it’s been a month without cycling. Also forgot there are at least 5 inclines on the track. Which makes amateur cyclists like me guide their bikes. Friendly yet full of love.
After the first climb, my legs started to feel weak. Shortness of breath. My eyes began to dim. The heart rate is faster than usual. stop. Get off the bike. Sitting on a patch of dirt by the roadside. Leaning against the bamboo fence. Feeling awful. Want to faint. But embarrassed.
It took a while until I finally started to stand up again. The desire to be able to break the fast with warm sweet tea and fried foods become the motivation. To stand up, to continue again.
Motivation is interesting. Believed to be the driver of our behavior. Many are trying to understand how this motivation actually affects us. Also when we talk about gamification. That is when we try to motivate participants to take a (good) action, by utilizing the concept of the game, outside the game itself.
There are many theories about motivation. Maslow’s Theory of Hierarchical Needs, Hertzberg’s two-factor Theory, McClelland’s Theory of Needs, Alderfer’s ERG Theory, as well as several other theories (reference links). Each theory tries to give a point of view, on how exactly this motivation might affect us. It is important when we try to optimize our potential in learning as well as working. Therefore, it is widely discussed in the context of education as well as business. It’s more interesting when we talk about education in a business or corporate environment. There, gamification is also a current trend.
In 2007, BJ Fogg, a behavior scientist at Stanford University, introduced the Fogg Behavior Model.

Which illustrates that behavior occurs when the motivation, ability, and the right trigger (prompt) are present at one time.
This model provides an interesting point of view.
For example, we happen to be the Vice President of Human Resources. Or the head of Corporate University. Or the head of the Learning Center. Want all employees to learn with enthusiasm. Wholeheartedly. Not just pep talk. You have to be aware, that this is not just a matter of motivating employees. But it is also a matter of understanding the learning abilities of employees. Also what triggers can be presented according to company regulations. Then try to combine them all to encourage certain behaviors.
What kind of combination is optimal? There is no standard formula. Must be tried, felt, and improved. Therefore, the process should be gradual. Then it can be iterated, adjusted, and optimized. Not just rushed in a month.
A good concept of gamification can present a certain motivation. It can also be a trigger. But what behavior might be presented must be adjusted to the ability of the target participants. So gamification is not about making magic apps. To encourage people to do what we expect. Anything. In the blink of an eye.
Gamification is a matter of trying to provide adequate motivation. It’s a matter of presenting a qualified trigger. This requires understanding. About the target participants. About their abilities. About what the right trigger. Also a matter of what might motivate them. For all of this, formulating the concept of gamification requires the full involvement of those who have empathy. Who cares. Not just implementation to meet KPIs.
That afternoon the call to prayer was heard when I arrived at SDN Ciburial 01. I was only halfway. Stop to join iftar. In a simple little shop. There happened to be 5 thousand in his pocket. Enough to just buy sweet tea. Unexpectedly, I even treated to all kinds. Fried food. Banana. Cake. Also rice. Plus the warm chat of grandmother and grandfather of the shop owner. All becomes a great fortune.
Maybe motivation, abilities, and triggers that are present at one time can indeed encourage us to do something. But about fortune – it seems that it will always be a mystery.
—
Original article: https://ekonugroho.id/pingsan-tapi-gengsi-motivasi-dan-gamifikasi/
Photo by Brett Jordan on Unsplash

Happy Mudik Recipe: See It As A Game
Happy Mudik Recipe: See It As A Game
Once, I entered the train through the window. My body was lifted by my father first, head going in first. Then someone pulled me by the hand to get into the cabin. I’m crying in between fear and confusion.
During the trip, my father and I got a special cabin. In the toilet cabin because the train is so full. That’s one of my memories of mudik, or going home for Eid. At that time, the train is still not limited to the number of passengers. Also when the roof of the train still functions as a second cabin. Of course, I was young. The size and weight still fit in the window.
Mudik reportedly comes from the word “menuju udik”. Some say from the word “mulih dhisik”. Which means the same, go home to your parents. For a moment. Something that seems very important, sacred, and needed by many people. Despite being difficult and full of challenges, as told in various short stories of Umar Kayam. Therefore, after 2 years of being banned by the government, this year many people are very enthusiastic. Reportedly around 85 million people will go mudik (source: katadata).
Imagine we have to prepare a game to be played simultaneously for 85 million people. Challenging for sure. Especially if those who play sometimes forget that we all play this together.
Why is Mudik equated with games?
I define a game as any activity (or medium) that presents roles, rules, and results. To encourage all involved to be better.
Mudik presents a role. As a reminder to be more precise. Our role as children, families, and humans who need to go home. To fulfill spiritual, social and cultural needs. To be devoted. To share. Even if only once a year. So rare, maybe someone forgot. Forget the role. Forget the objective of going home. Mudik in the end just stale.
Mudik presents many regulations. From the start of THR matters. Ticket price. Odd even street rules. Contraflow. Going to rest area for 30 minutes (perhaps considering 29 minutes to find parking and 1 minute to go to the toilet). Mass leave. Plus all the other rules. Made especially for mudik. All regulations force those of us who are mudik to have a strategy. Ready. Trying to avoid traffic jams. Make sure the kids are healthy, and not fussy on the go. Also so that the THR still remains to be shared. For the young ones, it is also a strategy to answer the question of “When will you graduate?”, “When you get married?” and for me: “When are you going to lose weight?”
Mudik brings gains. Results. Can meet parents, and family. Can share success stories. Can share happiness. In good condition, beautiful, handsome. It doesn’t look awful because it’s stuck in traffic. The ideal result. Hope. As many ads depict. For those celebrating victory. Between expectations and reality, can be different of course.
With all the roles, rules, and gains above, going home is a game. Which basically pushes us to be better.
How come? Why seeing mudik as a game will push us to be better?
When we see mudik as a game, we realize that to win we need a strategy. Requires thorough preparation. Need to understand the rules. Need to learn from previous trips. Moreover, this year we are playing with 80 million other players. If you are not prepared, you must be prepared for all the consequences.
When we see mudik as a game, we know there will be good players and selfish players. No need to be overly upset. Especially being selfish. Break all the rules. Want to win alone.
When we see mudik as a game, it will be easier for us to appreciate the government. Those who are trying to design going home. Those who try to provide all the rules, facilities, infrastructure, and officers. To make sure we can play well, safe and (hopefully) happy. Like a game designer who only designs a game once a year – like me, the game must have lots of bugs. It won’t be perfect of course. What is certain will not be able to satisfy the 80 million players involved.
When we see mudik as a game, we realize that some are players and some are supporters. Those who go home become players. Those who are waiting to be visited, who have not been able to go home, become supporters. The two roles complement each other. When the fans demand too much, it makes the players more easily stressed. Vice versa. But when both respect, respect, and pray for each other, mudik will be more meaningful. Easier to enjoy.
When we see mudik as a game, maybe we will find it easier to prepare well. It’s easier to enjoy the journey. It’s easier to be grateful. It’s easier to be happy. Whatever our role. Whatever the case. If this can be practiced, demonstrated, and passed down – it’s probably fine. So that one day, mudik is no longer just going home for a while, but going home to be better. Happily going home.
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Original article: https://ekonugroho.id/resep-mudik-bahagia-lihat-sebagai-game/
Photo by Wikipedia

4 Questions for Gamification Consultant Selection
When I was able to visit MIT in 2018, I attended an interactive media seminar which is delivered by Mr. Jesse Schell. He is the author of The Art of Game Design, founder of Schell Game, and Professor at Carnegie Mellon University (CMU).
In the seminar, several foundations were discussed to be able to present a good game concept. The cool term is games that matter. One of the interesting discussions is about the Challenge – Challenging, Solve-Solving approach. Let’s keep it cool so it’s C 2 S 2. This approach became one of the inspirations for me to teach the concept of game design to many people. This approach also enriches the design and development process for serious games, game-based learning programs, and gamification at kummara.com.
The C 2 S 2 approach is simple. We only need to ask the following 4 questions:
| C 2 S 2 Question | Sample Answer |
| What is the main challenge (Challenge)? | To make the opponent’s king pawn have no choice of moves |
| Why is it challenging (Challenging)? | Because the king’s pawn is protected by many other pawns |
| How can players complete the challenge (Solve)? | By using the pawns he has to defeat the opponent’s pawn and trap the king’s pawn. |
| Why is completing the challenge (Solving) fun? | Because there are many combinations of strategies that can be developed. Because each strategy also depends on the strategies of other players. |
The four questions above can be a starting point for developing game concepts as well as gamification. But its function is more than that. We can use the 4 questions above also for modification and further development of existing concepts. For example, we already have a game or gamification program, but we want to target different players. Just try to use the 4 questions above as a guide.
The question above can also be a kind of checkpoint, to ensure that the challenges presented are always relevant to the player’s abilities. This is important so that the players don’t get bored or stressed easily. You can enjoy the whole process. Become better. The cool term is to enter the flow area as Mr. Mihaly Csikszentmihalyi said (this is a 3-min video about flow: Youtube).
So if one time your company intends to create a game concept or gamification, you can start with the 4 questions above. Or if you are trying to find a gamification consultant, you can try asking the 4 questions above when they explain the concept. From the answer, you may be able to select who is suitable to help with your gamification implementation intentions.
But if I happen to be the one presenting, don’t ask the 4 questions above. Ask for a coffee shop instead.
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Original article: https://ekonugroho.id/4-pertanyaan-untuk-seleksi-konsultan-gamifikasi/
Photo by private collection (Eko Nugroho)

Beyond Game Mindset
There are many people who understand gaming is more than just entertainment to fill their spare time.
I personally define games as any form of medium or activity that presents Roles, Rules, and Results so that they are able to motivate all involved in it to become better.
With the above definition, we can see many things around us both in the work environment, socially, and even in the family as a game. The ability to see many things around us through the glasses of this game which I later refer to as: “Beyond Game Mindset”. So what’s the point of having a Beyond Game Mindset?
1. Motivate Lifelong Learners
In every game, the gains we get are the results or consequences of various decisions and actions that we take. We are also aware that the quality of actions and decisions taken depends on our knowledge and understanding of the games we play. In other words, when we see things as a game then we should be aware that in order to get better results we always improve our knowledge and understanding of the game. Consequently, when we realize that there are many “games” around us that we want and can play, it means that we must also be enthusiastic to always learn new things. Therefore, the Beyond Game Mindset will encourage us to become lifelong learners.
2. Foundations of Innovation Culture
In every game, we are not afraid to fail. We see every failure as an opportunity for reflection and evaluation. We follow up on failures with efforts to improve decisions, actions and strategies. We do it over and over again, iterating over, trying to get better. When we have a Beyond Game Mindset and able to see things through the eyes of the game, we will have the courage to celebrate every failure which will eventually become an important foundation for the growth and development of a culture of innovation.
3. Challenge = Opportunity to Have Fun
In every game, we welcome every challenge with full of optimism. We then enjoy every effort we make to complete the challenge. The more fun the game is – the tougher the challenges we face, the more enthusiastic we are to face them, the more we enjoy the whole process. We are fully aware that the greatest joy is not obtained at the end, but in every process/opportunity we have to complete the challenges that exist. By having a Beyond Game Mindset, it will be easier for us to find joy in every challenge and the entire process.
When we have a Beyond Game Mindset, we will see every challenge as an opportunity to process happily, every failure as a trigger for innovation, and every day as a learning space wholeheartedly. When we can present the Beyond Game Mindset in every organization, from the family to the national level, I am optimistic that many good works and impacts will manifest around us.
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Original article: https://ekonugroho.id/beyond-game-mindset/
Photo by Jonathan Kemper on Unsplash