CEO of Kummara, Eko Nugroho, was invited as one of the speakers for TAPAKSIAPI 2022 (Temu Aksi Penyuluh Antikorupsi dan Ahli Pembangun Integritas), an event by KPK RI to celebrate International Anti-Corruption Day.
In his session, Eko talked about how Anti-Corruption Counselors can optimize games as a media to deliver integrity and anti-corruption values. Joined by more than 50...
Closing 2021, Kummara back to be involved in the series of Great People Training Program (GPTP) XIV held in 27-31 December. This was third project Kummara collaborated with Telkom for a new employee on-boarding session, after completing GPTP XII in 2020 and GPTP XIII that also held in 2021.
As an interactive leadership development program, Playful Learning Journey GPTP XIV combine game...
Beyond Game first came as a Telegram Group to provide various references related to the implementation of game-based learning, gamification, and games in broader areas. To complete it, Beyond Game Webinar becomes a space to share stories and experiences about programs that had implemented game-based learning, gamification, and games in different areas and industries.
In the first Webinar...
Baznas (The National Board of Zakat) and Kummara Studio initiated a game-based learning program entitled “SIAGA” to enhance Public Awareness and Public Education for Disaster Risk Reduction.
SIAGA became one of the participants at “Innovating and Iterating in Games for Learning” Showcase session at the Connected Learning Summit 2021 held by the Connected Learning Lab (CLL), the...
Light The Mind program is an integrated game-based learning program to increase understanding of mental health and reduce stigma among adolescents and young people in Indonesia. This program is a collaboration between Kummara and the Faculty of Medicine at the Universitas Islam Bandung which consists of 4-phase research that began in 2018.
Light The Mind became one of the participants at...
On November 23, Eko Nugroho joined as one of the keynote speakers at Gamification Europe 2020. Gamification Europe hosted the world’s greatest gamification practitioners and aims to share the most useful and up-to-date content about gamification and related game-based technologies.
“What a Decade! A Gamified Learning Journey in Indonesia” became the title of Eko’s...
On November 5, Eko Nugroho became one of the speakers at New Human Capital National Conference 2020 (HCNC 2020) held by PPM Manajemen. The theme of HCNC 2020 is New Approach In Learning and Development for Future Business Growth.
Titled “Gamification is the Future of Learning”, Eko talked about how corporate learning needs to be done differently, especially because of the...
On September 27, Eko Nugroho joined as a speaker at CIAS Innovation Week 2020.
The theme was “Gamifying Corporate Innovation” and for 60 minutes, Eko talked about how corporate can motivate their employee’s innovation through internal programs that specifically designed them to become the next innovator. He also emphasized how corporate can gamify the internal learning...
On September 9, Eko Nugroho was invited by Peacesantren Welas Asih for a webinar session about game-based learning for religious education.
This webinar was a part of Guru Abad 21 Workshop by Peacesantren Welas Asih and attended by 40 educators from pre-school to high school level and also 20 educators from Peacesantren Welas Asih.
In his session, Eko talked about how to bring playful...
On August 18, Eko became a speaker for “Berbagi Kebaikan Bagi Indonesia Melalui Industri Boardgame” public class held by Universitas Surabaya Innovation Hub.
For 30 minutes, he delivered a talk about “Boardgame, Pandemic, and Indonesian Education Reform”. In his talk, Eko emphasized how pandemic can be translated as a new start and the young generation can use this...