Earlier in November, Kummara hosted an Online Facilitated Game-Based Learning (OFGBL) session about leadership with Nutrifood.
OFGBL for Leadership attended by 10 Nutrifood team members. They played Laksamana, where they has to sail 2 ships led by 2 “Laksamana” (admirals) to reach an island with plenty of resources and then conquer it. There were lots of obstacles while sailing...
Kummara and Mandiri Corporate University held MANGGALA Online Facilitated Game-Based Learning session on November 13, 2020. This session is attended by 69 participants from different division in Mandiri.
A special scenario is prepared to complement the focus of the session, which is BUMN core values (AKHLAK) and Mandiri corporate values. The briefing session was led by Eko Nugroho by...
On November 3rd, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Great People Management Program IV (GPMP IV) Batch 44 & 45 about purpose and values.
The aim of this session is to increase understanding of the importance of having purpose and values as well as a reminder of Telkom’s purpose and values....
As the second part of the Online Facilitated Game-Based Learning session from the previous one, earlier in September 2020, Kummara became the host of Online Facilitated Game-Based Learning sessions for 277 new employees of Telkom.
The main themes of the play session were Strategic Management and Business Acumen (Entrepreneurship). As an introduction to business strategy, the participants...
In end of August, Kummara became the host of Online Facilitated Game-Based Learning sessions for 277 new employees of Telkom. The play sessions were divided into 4 sessions for 2 weeks to accommodate more intense and interactive engagement.
The main themes of the play session were Change Leadership, Strategic Relationship, and Nurturing People. As an introduction to leadership, the...
On September 15th, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Great People Management Program IV (GPMP IV) Batch 43 about purpose and values.
The aim of this session is to increase understanding of the importance of having purpose and values as well as a reminder of Telkom’s purpose and values. Kummara...
On September 15th, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Holding BUMN Jasa Survey about leadership and collaboration.
The participants of the session are from 3 state-owned enterprises: PT Biro Klasifikasi Indonesia, PT Surveyor Indonesia, and PT Sucofindo. They are divided into different groups based on...
On August 25th, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Great People Management Program III (GPMP III) Batch 46 about the importance of purpose and values.
Attended by 30 participants, Kummara team facilitated the Laksamana game session for 60 minutes. In Laksamana, each group lead by 2...
In June 2020, Kummara collaborates with Mandiri Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session about leadership.
OFGBL for Leadership joined by 105 Mandirian from SDP batch 4 and 5 and ODP batch 188, 189, and 190. The play session is divided into 2 sessions and each session is held for 1 hour. The objective of the play session is to remind...
Kummara collaborates with Telkom Corporate University to present another Online Facilitated Game Based Learning (OFGBL) session about leadership. This session joined by 49 Telkom staff from Witel Denpasar and Malang divided into 2 sessions.
The aim of this session is to give experience about the importance of collaboration, show that every person has their own ability and role, and give an...