As the second part of the Online Facilitated Game-Based Learning session from the previous one, earlier in September 2020, Kummara became the host of Online Facilitated Game-Based Learning sessions for 277 new employees of Telkom.
The main themes of the play session were Strategic Management and Business Acumen (Entrepreneurship). As an introduction to business strategy, the participants...
In end of August, Kummara became the host of Online Facilitated Game-Based Learning sessions for 277 new employees of Telkom. The play sessions were divided into 4 sessions for 2 weeks to accommodate more intense and interactive engagement.
The main themes of the play session were Change Leadership, Strategic Relationship, and Nurturing People. As an introduction to leadership, the...
On September 15th, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Great People Management Program IV (GPMP IV) Batch 43 about purpose and values.
The aim of this session is to increase understanding of the importance of having purpose and values as well as a reminder of Telkom’s purpose and values. Kummara...
On September 15th, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Holding BUMN Jasa Survey about leadership and collaboration.
The participants of the session are from 3 state-owned enterprises: PT Biro Klasifikasi Indonesia, PT Surveyor Indonesia, and PT Sucofindo. They are divided into different groups based on...
On August 25th, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Great People Management Program III (GPMP III) Batch 46 about the importance of purpose and values.
Attended by 30 participants, Kummara team facilitated the Laksamana game session for 60 minutes. In Laksamana, each group lead by 2...
In June 2020, Kummara collaborates with Mandiri Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session about leadership.
OFGBL for Leadership joined by 105 Mandirian from SDP batch 4 and 5 and ODP batch 188, 189, and 190. The play session is divided into 2 sessions and each session is held for 1 hour. The objective of the play session is to remind...
Kummara collaborates with Telkom Corporate University to present another Online Facilitated Game Based Learning (OFGBL) session about leadership. This session joined by 49 Telkom staff from Witel Denpasar and Malang divided into 2 sessions.
The aim of this session is to give experience about the importance of collaboration, show that every person has their own ability and role, and give an...
Earlier this month, Kummara collaborates with Summit Auto Group Learning Center (SAG Learning Center) to present Online Facilitated Game-Based Learning (OFGBL) session about agility.
OFGBL for Leadership attended by 20 SAG Learning Center trainers divided into 4 groups. For 2 hours, participants divided into groups and facilitated by Kummara team to play Treasure of Punakawan board game....
Kummara collaborates with Telkom Corporate University to present Online Facilitated Game Based Learning (OFGBL) session about leadership. This session becomes a part of Telkom Corporate University’s leadership development program called “Great People Managerial Program (GPMP)”. This online session is made based on the needs of GPMP III Batch 45 that fully delivered online...
CEO Kummara Group, Eko Nugroho, became one of the speakers at “Belajar Seasik Bermain” webinar series. This webinar series is a collaboration program between Ludenara and PGRI Smart Learning Center.
More than 700 teachers registered to attend “Belajar Seasik Bermain” webinar series from different regions of Indonesia. Eko shared his expertise on the foundation of...