Another BusinessCraft PlayDay for Corporate was held on October 3rd. More than 15 professionals from various corporations attended this event to learn about innovation and how to grow their business through innovation by using “BusinessCraft”. “Business Craft” is a board game about business innovation and Kummara collaborates with CIAS Business Innovation Consulting in...
Eko became the Vice Chairman of The 2nd International Conference on Game, Game Art, and Gamification (ICGGAG). With the theme of “Bring Games For Greater Good”, this conference was held by GAMELAB Binus University International on September 13-14 2018 at fX Sudirman Campus Binus University International. 56 papers were submitted for the conference and 35 papers were selected to be...
Kummara held a gamification and game-based learning for PLN Corporate University staff in Jakarta. Attended by more than 25 participants from different divisions, the workshop defines gamification and game-based learning, also how to implement it at the corporate university for better learning and understanding.
The workshop was held in 2 days, where the learning materials were split...
Universitas Islam Bandung (UNISBA), School of Public Health and Community Medicine – University of New South Wales (SPHCM-UNSW) and Kummara initiated “Light The Mind” program, a series of event to raise the awareness of public, especially in Kupang, about mental health. It consists of Focus Group Discussion, Training of Trainers and Workshop using board game as the learning...
Kummara and Akademi Training held “Speak To Change: Game-Based Learning Program” in Jakarta. Speak To Change is a program to prepare and train effective communication skill by Akademi Training. For this program, Kummara and Akademi Training collaborate to present Speak To Change boardgame to accompany the session (game-based learning).
This training session was held for 2 days and...
Environment crisis in Indonesia has become a worldwide news. 17% of the total waste in Indonesia is plastic wastes. To raise the awareness and involvement of the public in environment issue, Coral Triangle Center (CTC) and Ludenara held a game design class called “Kelas Game Design: Hadirkan Peduli Lingkungan dengan Gembira”. This event was held on August 11-12 2018 at Center for...
“Carpe Diem” is a board game developed by Kummara and Faculty of Medicine Bandung Islamic University (UNISBA) team also supported by Institute of Mental Health Singapore, aiming to raise youth awareness about mental health and depression. Before the final product released, another playtest was held in early August.
This playtest session was attended by 24 UNISBA students from...
Eko joined as a speaker at “Review and Cascading Workshop: Global View of Urban Transport Management for Education” in Hotel Borobudur, Jakarta. This event was held by Coordinating Ministry for Economic Affairs, Temasek Foundation International, and National University of Singapore. In his session, Eko talked about serious gaming and its potential for enhanced learning of supply...
As a continuation after Risk Champion Workshop, Bank Tabungan Negara and Kummara held a concept workshop for Risk Culture Festival 2018. Risk Culture Festival 2018 (RCF 2018) is an event held by BTN to challenge the staffs in creating a creative campaign about risk awareness through different media, such as jingle, short movie, risk ambassador movie review and poster.
This workshop held for 2...
On May 29-31 2018, Kummara together with HIVOS have conducted a pilot program on implementing game-based learning approach to promote and enhance public awareness of renewable energy. The pilot program consists of two main activities, the training of facilitators (for teacher) and implementation in elementary and junior high schools. The pilot is conducted on Sumba Island, with the...