Started at the end of 2019, MANGGALA (Mandiri Game-Based Learning Leadership) board game is initiated by Mandiri University, a unit from Bank Mandiri for their employee internal training. Designed as a media for leadership and corporation value training program with the incorporation of a game-based learning method, this board game transformed into an online game because of the pandemic...
On March 2nd, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Great People Management Program IV (GPMP IV) Batch 44 & 45 about purpose and values. The session is joined by 59 participants.
The aim of this session is to increase understanding of the importance of having purpose and values as well as a reminder...
Being a senior in a business field, demanding people to keep looking for a new perspective. That is why Kummara brings Laksamana Online Facilitated Game-Based Learning (OFGBL), designed to bring a fresh point of view of business processes and management. Besides that, this program also gives an opportunity to enhance understanding of conflict resolution, strategic management, leadership...
Punakawan Online Facilitated Game Based-Learning (OFGBL) is implemented as a part of online training for PT Telkom Indonesia internal team. As a ready-to-play product, Punakawan has a purpose to explore basic leadership values: collaboration, communication, coordination, and critical thinking. In addition, this program also expected to deliver corporation purpose and value, and help to make...
The second Online Facilitated Game-Based Learning session with MANGGALA Mandiri Game-Based Learning Leadership was held on November 20, 2020. Attended by 70 participants from different divisions, the session focused on BUMN core values (AKHLAK) and Mandiri corporate values.
At the beginning of the session, Eko challenged the participants to find the answer to the problem statement:...
On November 23, Eko Nugroho joined as one of the keynote speakers at Gamification Europe 2020. Gamification Europe hosted the world’s greatest gamification practitioners and aims to share the most useful and up-to-date content about gamification and related game-based technologies.
“What a Decade! A Gamified Learning Journey in Indonesia” became the title of Eko’s...
Earlier in November, Kummara hosted an Online Facilitated Game-Based Learning (OFGBL) session about leadership with Nutrifood.
OFGBL for Leadership attended by 10 Nutrifood team members. They played Laksamana, where they has to sail 2 ships led by 2 “Laksamana” (admirals) to reach an island with plenty of resources and then conquer it. There were lots of obstacles while sailing...
Kummara and Mandiri Corporate University held MANGGALA Online Facilitated Game-Based Learning session on November 13, 2020. This session is attended by 69 participants from different division in Mandiri.
A special scenario is prepared to complement the focus of the session, which is BUMN core values (AKHLAK) and Mandiri corporate values. The briefing session was led by Eko Nugroho by...
On November 3rd, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Great People Management Program IV (GPMP IV) Batch 44 & 45 about purpose and values.
The aim of this session is to increase understanding of the importance of having purpose and values as well as a reminder of Telkom’s purpose and values....
On November 5, Eko Nugroho became one of the speakers at New Human Capital National Conference 2020 (HCNC 2020) held by PPM Manajemen. The theme of HCNC 2020 is New Approach In Learning and Development for Future Business Growth.
Titled “Gamification is the Future of Learning”, Eko talked about how corporate learning needs to be done differently, especially because of the...