
[Ngobrol Beyond Game] Kerja Bareng Meningkatkan Literasi Keuangan
Narasumber:
Hanggoro Seno (VP, Head of Corporate Social Responsibility PermataBank)

[Ngobrol Beyond Game] Pinter Bermain: Program Interaktif Terpadu Belajar Membangun Integritas
Narasumber:
- Sandri Justiana (Direktorat Pendidikan dan Pelatihan Antikorupsi, Komisi Pemberantasan Korupsi RI)
- Roto Priyono (Advisor, Deutsche Gesellschaft für Internationale Zusammenarbeit (GIZ) GmbH)
- Azizah Nuur Utami (Sekretariat Jenderal, Kementerian Keuangan RI)

Connected Learning Summit 2021: SIAGA
Baznas (The National Board of Zakat) and Kummara Studio initiated a game-based learning program entitled “SIAGA” to enhance Public Awareness and Public Education for Disaster Risk Reduction.
SIAGA became one of the participants at “Innovating and Iterating in Games for Learning” Showcase session at the Connected Learning Summit 2021 held by the Connected Learning Lab (CLL), the MIT Scheller Teacher Education Program, and the Learning Games Network. This session explores the game concept, the game-based learning protocols, and the road map to motivate the nationwide SIAGA game-based learning program implementation.

Connected Learning Summit 2021: Light The Mind
Light The Mind program is an integrated game-based learning program to increase understanding of mental health and reduce stigma among adolescents and young people in Indonesia. This program is a collaboration between Kummara and the Faculty of Medicine at the Universitas Islam Bandung which consists of 4-phase research that began in 2018.
Light The Mind became one of the participants at “Wellness, Mental Health, and Learning” Showcase session at the Connected Learning Summit 2021 held by the Connected Learning Lab (CLL), the MIT Scheller Teacher Education Program, and the Learning Games Network. This session explores the potential of Light The Mind and game-based learning approaches in general to reduce stigma on mental health.

“What a Decade! A Gamified Learning Journey in Indonesia”
On November 23, Eko Nugroho joined as one of the keynote speakers at Gamification Europe 2020. Gamification Europe hosted the world’s greatest gamification practitioners and aims to share the most useful and up-to-date content about gamification and related game-based technologies.
“What a Decade! A Gamified Learning Journey in Indonesia” became the title of Eko’s keynote speech. He first talked about how he started Kummara Group after his study and the journey in bringing gamification and game-based learning to Indonesia through various projects in different industries. Some of them are Playful Business (an online facilitated game-based learning for start-ups and SME’s), Playful & Peaceful World (a playful learning journey promoting peace and tolerance) and Playful Leadership Program.

