Gamification Experience: Insight From The Museum
After found various researches and opinions about gamification on the internet, there was one interesting quote by Tobias Brockmann from University of Duisburg, Essen, “Gamification uses game mechanisms where they are usually not expected. This expectation depends on social, historical and cultural aspects. Consequently, there is not...
Ever wondering why do people love games? the short and obvious answer is: they are fun and boost our mood, especially when we won the game. So, how this enjoyment of playing games is explained psychologically?
According to The Role of Psychology in Understanding The Impact of Computer Games, there is a theory which states that human behavior is driven by the need for competence, autonomy,...
Gamification played a big role for the learning process for Design Thinking, as implemented in Playful Learning Journey with Top Talent Telkom Indonesia.
As part of developing new ways of thinking and problem-solving methods, design thinking has become popular and soon after was rapidly adopted in several world-class brands and taught at leading universities around the world. A flash...
Closing 2021, Kummara back to be involved in the series of Great People Training Program (GPTP) XIV held in 27-31 December. This was third project Kummara collaborated with Telkom for a new employee on-boarding session, after completing GPTP XII in 2020 and GPTP XIII that also held in 2021.
As an interactive leadership development program, Playful Learning Journey GPTP XIV combine game...