
[Ngobrol Beyond Game] Kerja Bareng Meningkatkan Literasi Keuangan
Narasumber: Hanggoro Seno (VP, Head of Corporate Social Responsibility PermataBank)
[Ngobrol Beyond Game] Pinter Bermain: Program Interaktif Terpadu Belajar Membangun Integritas
Narasumber: Sandri Justiana (Direktorat Pendidikan dan Pelatihan Antikorupsi, Komisi Pemberantasan Korupsi RI)Roto Priyono (Advisor, Deutsche Gesellschaft für Internationale Zusammenarbeit (GIZ) GmbH)Azizah Nuur Utami (Sekretariat Jenderal, Kementerian Keuangan RI)
Connected Learning Summit 2021: SIAGA
Baznas (The National Board of Zakat) and Kummara Studio initiated a game-based learning program entitled “SIAGA” to enhance Public Awareness and Public Education for Disaster Risk Reduction. SIAGA became one of the participants at “Innovating and Iterating in Games for Learning” Showcase session at the Connected Learning Summit 2021 held by the Connected Learning Lab (CLL), the...
Connected Learning Summit 2021: Light The Mind
Light The Mind program is an integrated game-based learning program to increase understanding of mental health and reduce stigma among adolescents and young people in Indonesia. This program is a collaboration between Kummara and the Faculty of Medicine at the Universitas Islam Bandung which consists of 4-phase research that began in 2018. Light The Mind became one of the participants at...