
Carpe Diem Session for Freshman Year of UNISBA Faculty of Medicine
As a part of BIDADARI (Bincara Depresi Dari Dini) event from Public Health and Community Medicine class of Faculty of Medicine on 22 November 2019, Kummara was invited to introduce Carpe Diem board game to freshman year of UNISBA Faculty of Medicine. “Carpe Diem” is a board game developed by Kummara and Faculty of Medicine Bandung Islamic University (UNISBA) team also supported by...
SIAGA Public Gameschooling Session at 23Paskal
After the first playtest in Bandung, Ludenara and Badan Amil Zakat Nasional (BAZNAS) held a public Gameschooling session for SIAGA board game at 23Paskal supported by Indonesian Paradise Property on November 12. This session was a part of Idea Talk, a CSR event about disaster mitigation by Indonesian Paradise Property. In SIAGA board game, players divided into teams that will guard...
Gamification in Leadership Development
Knowledge Management Summit 2019 was held in Bandung on November 5-6 2019. In this event, SBM ITB and KUMMARA collaborated for “Gamification in Leadership Development” workshop. The participant from different companies joined and played “Treasures of Punakawan” board game. They worked as a team to gain the most treasures. For an hour, they play 2 phases of the game: competitive phase and...
Open Class “Game Dalam Pembelajaran, Perlukah?
Kummara CEO, Eko Nugroho, became a speaker for Open Class held by Dinas Pendidikan Kota Magelang at Balai Pendidikan dan Pelatihan Kepemimpinan Magelang on 16 October 2019. This open class attended by 40 teachers from Kota Magelang. The open class theme is “Game Dalam Pembelajaran, Perlukah?”. For 3 hours, Eko discussed how game can help education, especially in school,...
Gameschooling SIAGA With Baznas
On September 11, Eko Nugroho and Ludenara team collaborate with Badan Amil Zakat Nasional (BAZNAS) held a gameschooling session with support from Jabar Bergerak team. Gameschooling is a program from Ludenara where game is used to teach students a certain topic. For this gameschooling session, BAZNAS’s latest board game about disaster mitigation called SIAGA (Siap Tanggap Bencana) was...
Practicing Critical Thinking with TeleFrosh
Kummara collaborates with Frosh Project to create a hybrid card game called “TeleFrosh”. Frosh Project is a pilot project from PeaceGeneration with university and independent research institution for freshman. This program aimed to practicing and maximizing freshman’s critical thinking capability and peace character to help them during university time. For the first...
Financial Literature with FWDPunya Board Game
On June 17, Kummara team lead by Eko Nugroho held a Training of Trainers for PT FWD Life Indonesia in Jakarta. In the training, Kummara introduced “FWDPunya” board game, a board game specially designed for PT FWD Life Indonesia about financial literacy and insurance awareness. In #FWDPunya, players will try to managing their money while still enjoying various activities such...
Learning Corporate Risk Management Through Board Game
On May 15, Kummara and Bank Tabungan Negara (BTN) held a Training For Trainer for their Risk Management Board Game. The Risk Management Division (RMD) of BTN created 2 board games about risk management called SOS (Saved by Our SOP) and Paradiso to be used for their internal team. The one-day Training For Trainer was held to train the participant about the game and how to hold an effective...
Final Workshop of “Light The Mind” Program
To conclude “Light The Mind” program, a workshop was held in Bandung on May 6th 2019. Attended by 12 students from Bandung Institute of Technology, the workshop focused on digitalizing the process of the workshop by using KILES (Kummara Interactive Learning System) without putting aside the value of the program, which is to raise the awareness of youth about mental health. For 90 minutes,...