Kummara collaborates with Frosh Project to create a hybrid card game called “TeleFrosh”. Frosh Project is a pilot project from PeaceGeneration with university and independent research institution for freshman. This program aimed to practicing and maximizing freshman’s critical thinking capability and peace character to help them during university time.
For the first...
On June 17, Kummara team lead by Eko Nugroho held a Training of Trainers for PT FWD Life Indonesia in Jakarta. In the training, Kummara introduced “FWDPunya” board game, a board game specially designed for PT FWD Life Indonesia about financial literacy and insurance awareness.
In #FWDPunya, players will try to managing their money while still enjoying various activities such...
On May 15, Kummara and Bank Tabungan Negara (BTN) held a Training For Trainer for their Risk Management Board Game. The Risk Management Division (RMD) of BTN created 2 board games about risk management called SOS (Saved by Our SOP) and Paradiso to be used for their internal team.
The one-day Training For Trainer was held to train the participant about the game and how to hold an effective...
To conclude “Light The Mind” program, a workshop was held in Bandung on May 6th 2019. Attended by 12 students from Bandung Institute of Technology, the workshop focused on digitalizing the process of the workshop by using KILES (Kummara Interactive Learning System) without putting aside the value of the program, which is to raise the awareness of youth about mental health.
For 90 minutes,...
Eko became one of the mentors on KATAPEL Creative IP Bootcamp Batch 2 on April 9-12 2019. KATAPEL is a program held by Badan Ekonomi Kreatif/BEKRAF to help 100 curated Indonesian creative creators and IP owners developing and commercializing their IP by creating a commercialization and distribution strategy to increase their license value.
Eko became the first mentors on the second day and...
On March 20-21, Kummara held a Training of Trainers session with PLN Corporate University on Power Marketer board game. 20 participants from PT PLN (Persero) from different cities of Indonesia came to learn and joined the session.
Power Marketer is designed for PLN staff to learn about Retail Account Marketing and Key Account Marketing. In this game, players become a PLN marketer team that...
On December 15, Kummara was invited for a play session at LINE Creators Workshop. This workshop invited the top LINE Creators in Indonesia to introduce them about Intellectual Property (IP) and how they can protect it.
Lead by Kummara’s CEO, Eko Nugroho, LINE Creators played IdeaPolis, a board game that specially designed to learn about the concept and strategy of Intellectual...
On November 22nd, Coordinating Ministry for Economic Affairs held a THINKLog Play Workshop, inviting several institutions in Indonesia. Kummara had the opportunity to present THINKLog, a special board game designed specifically to help players learn about Supply Chain Management (SCM) concepts, and lead the play session.
THINKLog learning program is an integrated and interactive learning...
“Game-Based Learning Workshop in IP Business Strategy” was held on the first day of World Conference on Creative Economy (WCCE), November 6th in Bali Nusa Dua Convention Center. This workshop is a part of WCCE’s creative session and a collaboration work between Indonesia Creative Economy Agency (Badan Ekonomi Kreatif Indonesia/BEKRAF), Kummara and Danumaya Dipa.
In his...
Another “Speak To Change: Game-Based Learning Program” was held on November 3-4 2018 in Jakarta. Speak To Change is a program to prepare and train effective communication skill by Akademi Training. For this program, Kummara and Akademi Training collaborate to present Speak To Change boardgame to accompany the session (game-based learning).
This training session was held for 2 days and...