At the end of October, Kummara with Bank Indonesia Maluku Utara organized a series of programs named “GenBI Leadership Practice 2021”.
This program was attended by students fellowship awardee of GenBI by Bank Indonesia Maluku Utara, as their effort to improve the students’ leadership skills. Held for a week, starting from 24-31 October 2021, this program is divided into...
Beyond Game first came as a Telegram Group to provide various references related to the implementation of game-based learning, gamification, and games in broader areas. To complete it, Beyond Game Webinar becomes a space to share stories and experiences about programs that had implemented game-based learning, gamification, and games in different areas and industries.
In the first Webinar...
At Day 2 of LKM VIII ITB 2021, Kummara and Peace Generation presented an Online Facilitated Game-Based Learning (OFGBL) session which was attended by more than 200 participants from various ITB student organizations.
The OFGBL session that was presented was Galaxy Obscurio, which is an adaptation of the board game that was the result of collaboration between Kummara and Peace...
As a pre-event towards Road to SNS 2021: Thriving to the Future event, Nutrifood and Kummara held an Online Facilitated Game-Based Learning session with 141 participants from Nutrifood sales team all over Indonesia.
The game used in OFGBL at Road to SNS 2021 is “Laksamana” which was specially designed as a simulation room for participants to be able to understand and...
Jaga Sekolahku is an anti-corruption learning media from Komisi Pemberantasan Korupsi RI (KPK RI) in the form of a board game that can be used to increase knowledge and skills on how to build school governance with integrity.
Due to the pandemic, Kummara helps ACLC KPK RI to develop Online Facilitated Game-Based Learning version of “Jaga Sekolahku”. The initial playtest...
“Mau Dibantu?” is an anti-corruption learning media from Komisi Pemberantasan Korupsi RI (KPK RI) in the form of a board game that can be used to increase knowledge and skills about developing public services with integrity.
Due to the pandemic, Kummara helps ACLC KPK RI to develop Online Facilitated Game-Based Learning version of “Mau Dibantu?”. The initial...
Baznas (The National Board of Zakat) and Kummara Studio initiated a game-based learning program entitled “SIAGA” to enhance Public Awareness and Public Education for Disaster Risk Reduction.
SIAGA became one of the participants at “Innovating and Iterating in Games for Learning” Showcase session at the Connected Learning Summit 2021 held by the Connected Learning Lab (CLL), the...
Light The Mind program is an integrated game-based learning program to increase understanding of mental health and reduce stigma among adolescents and young people in Indonesia. This program is a collaboration between Kummara and the Faculty of Medicine at the Universitas Islam Bandung which consists of 4-phase research that began in 2018.
Light The Mind became one of the participants at...
Behind Indonesia as the third-largest forest land in the world, there are substantial problems of corruption and abuse in its forestry sector. Based on data from Indonesia’s Corruption Eradication Commission (KPK), there have been more than 27 corruption cases related to forestry since the institution was founded in 2004. Unfortunately, this is inversely proportional to the...
As an interactive lab, LDRS Online Facilitated Game Based-Learning program (OFGBL) was created to improve player’s understanding about business acumen-related topic. Created by Kummara in 2020, LDRS is designed to sharpen collective decision-making process, strategic planning, proactive leadership and resource optimization.
In this game, players will try to collect the most...