
Top Talent Telkom 2021: Get People Deep Dive Into Design Thinking with Gamification
February 21, 2022Article Game-Based Learning OFGBL
Gamification played a big role for the learning process for Design Thinking, as implemented in Playful Learning Journey with Top Talent Telkom Indonesia.
As part of developing new ways of...

GPTP XIV: Gamification as Digital Leadership Upgrade for Telkom New Employees
February 1, 2022Article Event and Conference Game-Based Learning OFGBL Playful Works Serious Game
Closing 2021, Kummara back to be involved in the series of Great People Training Program (GPTP) XIV held in 27-31 December. This was third project Kummara collaborated with Telkom for a new...

MAXY Game, A Fun Way to Learn Efficiency in Business
January 25, 2022Article Game-Based Learning Playful Works Serious Game
With the rapid growth of e-commerce and culinary businesses nowadays, more businesses related to these fields are also increasing. One of them that we can see the progress significantly is...

GenBI Maluku Utara Leadership Practice 2021
December 13, 2021Article OFGBL Playful Works Serious Game
At the end of October, Kummara with Bank Indonesia Maluku Utara organized a series of programs named “GenBI Leadership Practice 2021”.
This program was attended by students...

Webinar Beyond Game #1: Pinter Bermain
September 30, 2021Article Event and Conference
Beyond Game first came as a Telegram Group to provide various references related to the implementation of game-based learning, gamification, and games in broader areas. To complete it, Beyond...

Online Facilitated Game-Based Learning Session for Social Leadership
September 14, 2021Article Game-Based Learning OFGBL Playful Works
At Day 2 of LKM VIII ITB 2021, Kummara and Peace Generation presented an Online Facilitated Game-Based Learning (OFGBL) session which was attended by more than 200 participants from various ITB...

Online Facilitated Game-Based Learning: Thriving to the future
August 30, 2021Article Game-Based Learning OFGBL Playful Works
As a pre-event towards Road to SNS 2021: Thriving to the Future event, Nutrifood and Kummara held an Online Facilitated Game-Based Learning session with 141 participants from Nutrifood sales team...

Jaga Sekolahku Online Facilitated Game-Based Learning
August 11, 2021Article OFGBL Playful Works
Jaga Sekolahku is an anti-corruption learning media from Komisi Pemberantasan Korupsi RI (KPK RI) in the form of a board game that can be used to increase knowledge and skills on how to...

Mau Dibantu? Online Facilitated Game-Based Learning
August 3, 2021Article OFGBL Playful Works
“Mau Dibantu?” is an anti-corruption learning media from Komisi Pemberantasan Korupsi RI (KPK RI) in the form of a board game that can be used to increase knowledge and skills about...

Connected Learning Summit 2021: SIAGA
July 27, 2021Event and Conference Playful Works Video
Baznas (The National Board of Zakat) and Kummara Studio initiated a game-based learning program entitled “SIAGA” to enhance Public Awareness and Public Education for Disaster Risk Reduction....