
“Light The Mind”, Game-Based Learning To Enhance Mental Health Literacy in Kupang
Universitas Islam Bandung (UNISBA), School of Public Health and Community Medicine – University of New South Wales (SPHCM-UNSW) and Kummara initiated “Light The Mind” program, a series of event to raise the awareness of public, especially in Kupang, about mental health. It consists of Focus Group Discussion, Training of Trainers and Workshop using board game as the learning...
Improving Communication Skill with Board Game
Kummara and Akademi Training held “Speak To Change: Game-Based Learning Program” in Jakarta. Speak To Change is a program to prepare and train effective communication skill by Akademi Training. For this program, Kummara and Akademi Training collaborate to present Speak To Change boardgame to accompany the session (game-based learning). This training session was held for 2 days and...
Creating Board Game to Raise Awareness on Environmental Issue
Environment crisis in Indonesia has become a worldwide news. 17% of the total waste in Indonesia is plastic wastes. To raise the awareness and involvement of the public in environment issue, Coral Triangle Center (CTC) and Ludenara held a game design class called “Kelas Game Design: Hadirkan Peduli Lingkungan dengan Gembira”. This event was held on August 11-12 2018 at Center for...
Raising Awareness of Mental Health in Youth with Carpe Diem
“Carpe Diem” is a board game developed by Kummara and Faculty of Medicine Bandung Islamic University (UNISBA) team also supported by Institute of Mental Health Singapore, aiming to raise youth awareness about mental health and depression. Before the final product released, another playtest was held in early August. This playtest session was attended by 24 UNISBA students from...
Enchanced Learning of Supply Chain Management with THINKLog
Eko joined as a speaker at “Review and Cascading Workshop: Global View of Urban Transport Management for Education” in Hotel Borobudur, Jakarta. This event was held by Coordinating Ministry for Economic Affairs, Temasek Foundation International, and National University of Singapore. In his session, Eko talked about serious gaming and its potential for enhanced learning of supply...
BTN Gamification Concept Workshop for Risk Culture
As a continuation after Risk Champion Workshop, Bank Tabungan Negara and Kummara held a concept workshop for Risk Culture Festival 2018. Risk Culture Festival 2018 (RCF 2018) is an event held by BTN to challenge the staffs in creating a creative campaign about risk awareness through different media, such as jingle, short movie, risk ambassador movie review and poster. This workshop held for 2...
Business Craft Media Coverage
Ayo Belajar Inovasi Bisnis Lewat Boardgame Business Craft Warta Kota – 25 May 2018 CIAS bersama Kummara dan Klub lnovator Bisnis menyelenggarakan event BusinessCraft Play-Day, yaitu sebuah aktivitas belajar sambil bermain BusinessCrait secara bersama-sama. Event yang berlangsung, Kamis (24/5/2018) di Mal FX Sudirman, Senayan, Jakarta Pusat, sejak pukul 13.00 hingga 16.00 WIB ini...
Discover the Potential of Renewable Energy with AKATARA
On May 29-31 2018, Kummara together with HIVOS have conducted a pilot program on implementing game-based learning approach to promote and enhance public awareness of renewable energy. The pilot program consists of two main activities, the training of facilitators (for teacher) and implementation in elementary and junior high schools. The pilot is conducted on Sumba Island, with the...
Achieving Success with Business Innovation at PlayDay Business Craft
On May 24, Corporate Innovation Asia (CIAS) with Kummara and Klub Inovator Bisnis held Business Craft Play-Day at fX Sudirman. Attended by 150 participants from various multinational company, small/medium enterprise and business community, all participants were excited to try Business Craft board game. Business Craft is an innovative business simulation board game with learning materials from...