On November 3rd, Kummara collaborates with Telkom Corporate University to present Online Facilitated Game-Based Learning (OFGBL) session for Great People Management Program IV (GPMP IV) Batch 44 & 45 about purpose and values.
The aim of this session is to increase understanding of the importance of having purpose and values as well as a reminder of Telkom’s purpose and values. Kummara team facilitated the Laksamana game session for 60 minutes. In Laksamana, each group lead by 2 “Laksamana” (admirals) has to sail 2 ships to reach an island with plenty of resources and then conquer it. There were lots of obstacles while sailing and they had to make sure that no ship was left behind.
After the play session finish, each group then write their play experience using the Post-Play Insight canvas. Eko leads the de-briefing session by asking several questions from the canvas that has been filled by participants. From the actions that they take during the session, all groups showed a tendency to have good planning skills and very careful in making decisions to avoid bigger risks.
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