Kummara collaborated with Financial Services Authority of Indonesia (Otoritas Jasa Keuangan/OJK) to develop a boardgame called “SIKAPIUANGMU”. The main purpose of this boardgame is to educate student in grade 4 and 5 in Indonesia about financial products, such as Bank, Insurance, Pension Fund, Pawnshop, Financing and Capital Market. The learning materials are taken from “Mengenal Jasa Keuangan” book.
The first external playtest is held in SDN 01 Menteng on October 2nd 2015. 40 children, consists of 20 4th graders and 20 5 graders joined the playtest. The playtest session was fun and all the students played the game enthusiastically. At debriefing session after the game, students also showed their understanding about the learning material.
As a preparation for the implementation of “Mengenal Jasa Keuangan” book and “SIKAPIUANGMU” boardgame, OJK held Training of Trainers (ToT) on November 12-13th 2015 at Hotel Borobudur Jakarta. There are 70 teachers from all over Indonesia joined the training. During the ToT, teachers were introduced to the learning materials that will be delivered to students through the books, and also by lecture from financial industries experts.
Play session was held on November 12th 2015 to introduce “SIKAPIUANGMU” to the teacher. For 2 hours, teachers played the game and they showed high enthusiasm. Unfortunately, this situation made the session less conducive because lack of coach so there was a bit of trouble during the coaching session. In the future, we need to add more coach and add intensive training for trainers before teaching the game to the teachers.
Through this Training of Trainers session, we hope that teachers understand how to play “SIKAPIUANGMU” and teach it to the students so it makes them understand more about the learning materials. We also got feedbacks from experts that tried the game to help this game develop even better in the future. At the end of Training of Trainers, all teachers got 1 set of “SIKAPIUANGMU” boardgame to play it with their students in school.
Pop culture enthusiasts in Jakarta now have a new place to be. Recently in Kuningan City, a place called Main District is officially opened for public. Other than being a meeting point for several communities, Main District will also hold event and toys bazaar every weekend. The first event, called “Play Culture” will be held this weekend, November 28-29 2015!
One of Kummara’s unit, Manikmaya Games, will be there to give a workshop about “Designing IP-Based Board Game” on November 28th 2015. Some of board games that based on IP are Game of Thrones, Alien and Angry Birds. In the event, they will talk about why game industries still make a board game based on IP and how to create a board game from an existing IP such as comic, animation or movie. Through this workshop, hopefully there are more IPs from Indonesia that develop into board games.
Last time, I told you about my feeling when people are not really pay attention because they are too busy with their smartphone while playing board game (see : Board Game versus Social Media). Yes, I hate it and I hate them. Now, I will tell you some informations about digital game versus board game.
Firstly first, in digital games, obviously you can’t literally “touch” any components that shown on the screen, you only “touch” the screen. You can touch board games, it has physical components. Digital games need electricity or battery. Board games are not and no cables are needed.
Digital games are independent, they can be played by itself, they don’t have a manual or rulebook. On some digital games, you can learn the game by selecting tutorial in the menu/in the options but some are not given any tutorial in the menu. Digital game that don’t have tutorial usually will teach you how to play, earlier in the game. The game will teach you step by step, and you’ll find yourself already get along with the game.Let’s say angry bird, who doesn”t know angry bird. The game teach you how to launch the red bird, yellow-blue-black-green-birds one at a time. Unlike digital games, board game can’t be played by itself. There is two ways playing a new board game : Read the rulebook by yourself or let somebody teach you the game. You can’t ask somebody who hasn’t play the game or read the rulebook. You can also search a video tutorial in youtube.
Let’s talk about adventure games. In digital games, adventure games always online casino have a story and an ending when you clear the game. You spent couple of hours finishing the game to see the ending. After you finished it, you might play it once more because it has multiple endings, if it’s not then you might only just played one time until the rest of you life. Board games are different, whether it’s an adventure themed or not. You might always want to play more than once, except you really doesn’t like the game or the theme or the mechanism. Why? It is not about board games also has different endings but because you’ll find different situations, different cases if you play one more time. You might win in the first game, but can you win in the second or later game using the same strategy or same patterns? I bet you can’t. You can’t precisely read your opponent’s move and action, can you? Eventhough you can, you still do not know what cards are your opponent holding in their hands, or what number will be shown after you roll the dice. Randomness of the dice, bad drafting of the cards, many decisions making will make you want to play board game again and again.
I still have more to tell you, but let’s call it a day. See you next month.
Board Game is always interesting, at least for me. This time I would ask you a question, “Who are you when you play games?”.
Many Games has its story developed by its theme or mechanics. Some don’t have a story because it is an abstract strategy game like Chess, and Othello. You can create your own story while playing games. If you ask how? Then the answer is like become a commentator of a football match. They tell you what happen on the field, who has the ball right now, or who tackled who. You can create the story by game piece and its game board.
I’ll give you a brief example, put a custom theme and story before play chess. I like fantasy so the story is about me, controlling Humans (white) versus my friend with his Orcs (black).
“Once upon a time there was a King Orcs who wants to conquer the human lands. King Orc begins his plan, he send the a goblin (Black Pawn) to attack. The Knight moved into a trap, so he got slayed by the Berseker Orc(Black Rook). Humans are in pinch after the Queen is taken by the Orc Archer (Black Bishop). Humans are then fallen to the Orc because the kingdom is surrounded by Orc Warrior (Black Knight), Orc Archer and the King Orc itself.”
Yes, I lose and I don’t really clever playing chess, but it was fun. It is like I just made my own Lord of the Ring story.
So, back again to my question earlier “Who are you when you play a game?”. I would answer I am the game itself. Create story while playing may also enhance your play. When teaching a game to your friend don’t forget to mention them to be character on game. Tell them that they are the one of the lords of the waterdeep, city of splendor if you’re gonna teach and play Lords of Waterdeep board game.
This can be fun because you never know what’s going to happen. This also become contradictive between players, one hate throwing dice, but one thinks it is needed. Luck is introduced to add variety and difficulty to the game. Sometimes it can ruin your perfect plan, maybe you’ll get angry because the die you have thrown saying no. You can also get boring, because you don’t have to make any decisions about how you are playing the game. You don’t have to think about it, so you never become invested in the outcome. Sure, you still want to win, but ultimately you’re just along for the ride.
But on the other side, luck keeps you on your toes and, consequently, keeps you more engaged and interested. They also keep the game from becoming repetitive and stale, meaning you are much more likely to play it again later. Most designer games also involve luck, but to a much lesser degree. In these games, you also have to make decisions about what you will do on your turn. So larger doses of strategy are involved if the game has more option of actions.
Randomness, while anticipating the occurrence of new tiles or cards in the game, be it the player or the opponent’s, is also connected with a special type of emotion, totally different than the ones that we feel while anticipating opponent’s move. We know what may come to the opponent and what may come to us. But we don’t know when. Prepare a certain situation on the board, calculating in our heads the chances for drawing and playing more or less fortunate elements of the game in the upcoming turns. So, luck and randomness are flexible machine to overpower the opponent.
Only a few days ago I had an opportunity to discuss with one of the largest traditional toys and games distributor in Indonesia. It was indeed a nice discussion since I was given more insights of Indonesian toys and games market from the retailer and distributor’s point of view while at the same time I was given the chance to give them updates from the industry itself.
Indonesian reception for collectible toys and action figure has increased in the past few years and is predicted to keep increasing in the following years. How about the reception for board games and card games in Indonesia? According to them the market for both board games and card games is indeed increasing from time to time, but hasn’t yet reached the mature and stable state. The number, at the moment, isn’t quite attractive for them. But looking at the development of local game industry, they do believe that this condition may change in probably only few years, or even months.
The thing is, many parents that are loyal customer to their store keep looking for better game for their children every casino online day. More family realized that spending quality time with their family member is indeed the most luxurious thing to have nowadays, and they believe there are games that able to provide such demand. This maybe a good news for local board game and card game developers but challenging as it may be, such good opportunity need to be responded with selection of games which include good game play, artwork, content and at the end ability to provide quality playing time which has been the primary request from the parents.
Now, Indonesian board game and card game publishers and developers, do you have what it takes to fulfill such demand?
We have seen how significant changes in technology could be made, only in few years. We watched our mobile phones evolve from a mere telecommunication tools, into a device with so many integrated features that mold our very lifestyle and image. Same thing also goes in the game industry. We saw the fall and rise of console games, pc games, handheld game consoles, even the birth era of mobile gaming. But what about the board games? Have we actually witnessed it’s rise and downfall?
The board game industry started to be highlighted since 80’s when the Spiels des Jahres award in Germany built not only the game publishing industry, but also the community of professional board game designer itself. Starting from there, the market saw the board game just like an ordinary book sold at book stores. When you love a board game title, you will love the designer, and when you do, you want to find more of his/her work and you started unconsciously building your massive collection of board games .
The year of 90’s and 2000’s were even more interesting to the board game industry. But the beginning of 2010 the birth of mobile gaming industry, initiated by the vast market penetration of smart phones, had grown so many questions regarding the future of board game industry.
Luckily, it happens the otherwise. Several board game publishers such as Days of Wonder tried to publish their games (Ticket to Ride and Small World) into mobile games store in iOS Appstore and Android Play Store. It turn out (instead of killing the physical board game sales) so great in terms of exposure and download (purchase) number. Now, they conquer both the physical and the digital board games market.
The vast improving of technology (especially smart phone industry) has brought board games to even a whole new level. But the changes are being made even at this time, what about tomorrow? What about the next generation of digital gaming industry, will it still be coexist with board game and support each other like nowadays?
Just like books, technology does facilitate the readers with easier access to book market. But the joy and appeal of having the physical collection of it is still irreplaceable now, even until at least 20 or 30 years in the future. Same thing goes with the board games. It is the collectible features, the motor sensation when touching the game’s component, and the presence of other players and intensity of interaction with them in the same table can’t be replaced by technology at the moment.
What can we do to cheer kids with cancer? There are many ways, but maybe we can learn something from Mrs. Dina, one of the volunteer teachers in the children’s cancer center in Bandung (YKAKB -Yayasan Kasih Anak Kanker Bandung).
She has been volunteering for about six months in YKAKB. And in these six months, there are about 75 child cancer patients that she has met. They vary from babies to teenagers. The children come from poor families in West Java.
Each week, she comes to YKAKB and teaches English to the children and parents. She brings a program of learning English in a fun way. As an ice breaker, she usually starts the program by asking the children to sing English songs together. By singing songs, the cancer patients can forget a little bit about their illness, they can enjoy the song and have fun. Not only singing, to make the learning process more fun, Mrs. Dina always bring board games.
Before she ends the teaching session, she usually asks the children to play board games. By playing board games, the children can learn English while having fun. We can teach about numbers, colors, etc. It’s fun and the children love it.
When I knew that Mrs. Dina is using board games in her teaching program, it makes me happy. Because what we believe, that board game has a lot of potentials, is true. Board game is a good media to teach many things to every children, even when they are in difficult conditions.
Now we proceed to the next part of self publishing your board game. Assuming you have done pretty well on the game play design, you will then have to invest on an artist to make sure the visualization aspect in your board game will be interesting enough for the players. But now, how do you make them play? How do you publish and distribute your game?
Some game design related book such as Game Play and Design by Kevin Oxland clearly states that you are not your audience. You are not your market and player. So it’s really important for you to target the specific and right audience as your player.
Do a lot, and yes I mean it, a lot of play test to find out who your market really is, what do they expect from your game, and what is wrong with your game. I know that you already set your target player when you design the game play at the very beginning of the development. But that is only a hypothetical or just an assumption. Doing the play test will determine whether the assumption is right or not. And yes, you can also find out how willing they pay for your game on these sessions. You can use any nearest board game café to hold the play test, or (if there aren’t any) you can find any place crowd love online casino to hangout and ask them to try your game.
Now that you collected enough data you can decide to proceed to the next step or not. Remember, even if you self publish your game, try to be as professional as possible. If the data you collected tells you to do some refinery on the game play, visualization, etc then I suggest you do so. Assuming everything went well, you can start producing right away. Try to find an experienced (in printing Board game) printing house to do the job.
The printing job will probably takes around 3-4 weeks. Don’t waste those weeks doing nothing! Start telling as many people as you know about the game. You can even use the play test documentation to tease the crowd. Contact any board game communities, and also board game reviewer website. As soon as you get the board game from printing house, start distributing them to any store. Well it may take quite an effort of course to convince them to sell your game, but hey, you can also show them the result of your play test session. Package it (the data, documentation) well, and it will be easier for them to understand the value of your game.
Those are how you self publish your table top game.
So, you have designed your own game, you did several test play sessions that gave you an enormous amount of data and input, you analyzed them and refined it to a better version (for your targeted players), and you probably asked a professional artist to provide the greatest artworks for your game. What’s next? Yep, one thing left for you to do is to publish it.
There’re actually two options for you to publish your game. Either you publish it yourself, or you can ask a game publisher to publish it for you. Which one is better than the other? I will try to focus on the first option, but don’t worry I will also share more about game publishing in the next article.
As a game designer having your game published to the public is an achievement, and quite a great one that is. Self publishing allows you to accelerate the process from game designing to producing and publishing the product. Finance will be amongst your top priority issues (note that I didn’t say it is the most important issue). Yes you will have to spend some amount of money on these things :
- Print the game,
- Pay the artist, and lastly
- Publish the game itself.
The game play you have designed will determine how expensive the printing cost will be. Whilst game play itself could be defined by the market (or segmentation of player) you are targetting, try to make sure casino that it is suitable not only for them to play, but also to buy. More components and more difficult shapes or materials will of course set your printing cost quite high. The amount of test play sessions you held should determine whether your players are willing to pay for such amount of money. Collect the data, analyze, and come up with the best product design for your game.
Visualization isn’t everything, but assuming you aren’t a famous game designer that already won some awards, or published by several great publishers, you need to do a nice job on the visual aspect. Please try to note that even great publishers consider this aspect as one of the most important factors to win the customer’s heart. Investing a sum of money to hire a professional artist (preferably an expert in creating artworks for game industry) is a great choice. After all, you know what to expect by looking at their portfolios. Remember to fit your artworks with the game theme and the target market.
Before you start publishing the game, you need to have a business license. Ask your local authority to know the administration steps needed to be done. It shouldn’t be that hard. Don’t forget to also spend some time constructing your business plan, business structure, and also the branding. Try to find a great name for the publishing purpose (not your game). In the future you might want to use the name to publish your other games, so find a name that represents your products, or company philosophy or even just a unique name that will attract anyone.
Those are the most essential components for you to self publish your game, I will come back with another important aspects in self publishing in the next article. Ciao!