Basic Gamification Webinar For Teachers
CEO Kummara Group, Eko Nugroho, became one of the speakers at “Belajar Seasik Bermain” webinar series. This webinar series is a collaboration program between Ludenara and PGRI Smart Learning Center with more than 700 teachers from different regions of Indonesia registered. After his “Basic Game-Based Learning and Game Design” webinar session, Eko shared his...
Playful Leader, Who Are They?
Innovating in the midst of a pandemic is certainly not easy, but on the other hand this is probably the best stage for Playful Leaders. Who are these Playful Leaders? Those who have a passionate curiosity, equipped with a great enthusiasm to always learn many new things (curious). Those who are able to create and present solutions, even in uncertain limitations and circumstances...
Online Facilitated Game-Based Learning Session for Leadership with Telkom Corporate University
Kummara collaborates with Telkom Corporate University to present Online Facilitated Game Based Learning (OFGBL) session about leadership. This session becomes a part of Telkom Corporate University’s leadership development program called “Great People Managerial Program (GPMP)”. This online session is made based on the needs of GPMP III Batch 45 that fully delivered online...“Basic Game-Based Learning and Game Design” Webinar For Teachers
CEO Kummara Group, Eko Nugroho, became one of the speakers at “Belajar Seasik Bermain” webinar series. This webinar series is a collaboration program between Ludenara and PGRI Smart Learning Center. More than 700 teachers registered to attend “Belajar Seasik Bermain” webinar series from different regions of Indonesia. Eko shared his expertise on the foundation of...
Online Leadership for Account Management
As a collaboration session with Telkom Corporate University, Kummara held an “Online Leadership for Account Management” session on May 25, 2020. This session is the first implementation of an online facilitated game-based learning program for leadership. For the first batch, the session was joined by 10 Account Managers and also observers from Telkom Corporate University. The...
Round Tofu, Playful Leader, and Z-i Generation
“Tahu bulat, digoreng dadakan, lima ratusan, gurih gurih nyoi…,” is a typical call from the car of the tofu seller that usually passes near our house. While everyone knows tofu in the shape of a square and filled, entrepreneurs in Ciamis present tofu that is round and hollow. Not only the product is different, the moving open kitchen (on top of a pick-up car/motorbike) provides...
A Room to Share View, Reminder and Sharing Strength
Hot coffee, fritter, and the hustle of a coffee shop usually complement the atmosphere of informal discussions which are held at least once a week. Sometimes it’s more formal, with a large meeting table, presentation screen, and those with ties. But all of that is now gone. Currently, I’m learning to enjoy many discussions from the monitor screen only. Sometimes because the...
Gamification for Corporate
Many companies think that developing the #gamification concept is all about developing digital apps with score, leaderboard, reward system features, etc. That’s why many of them invest in incorrect digital development and the results are not optimal. There are several stages of the #Gamification concept development process which, if well-understood, will provide space for us to...
Winter is Coming
“#workfromhome now becomes a trend. Kummara is famous because every year everyone is not allowed to go to the office for 4-8 weeks. Is it true?” “Yes. Every year we have ‘Winter Time’, generally 4-8 weeks, where all teams can work outside the office. The aim is everyone able to learn the discipline of good work wherever they are. Winter time has started from...