
Being a senior in a business field, demanding people to keep looking for a new perspective. That is why Kummara brings Laksamana Online Facilitated Game-Based Learning (OFGBL), designed to bring a fresh point of view of business processes and management. Besides that, this program also gives an opportunity to enhance understanding of conflict resolution, strategic management, leadership style, multi-layers decision making, and the importance of values and purposes.
Inspired by folklore, players are ship crew mandated by the King to conquer the island. Participants will be divided by team (blue and red), and each team will have one Laksamana – the admiral, who will guide the ship towards the destination. This voyage will be tough because players will face the sea full of rocks and dragons. The team’s admiral who is able to arrive first on the island, will grant as the new governor and also the winner of the game.
For the implementation, Laksamana has been tried in several sessions for several companies such as PT Nutrifood, PT. Telkom Indonesia and Bank Indonesia.
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