
Kummara held a gamification and game-based learning for PLN Corporate University staff in Jakarta. Attended by more than 25 participants from different divisions, the workshop defines gamification and game-based learning, also how to implement it at the corporate university for better learning and understanding.
The workshop was held in 2 days, where the learning materials were split differently each day. On the first day, participants learned about game-based learning and how the game can be used to deliver learning materials better. Participants also tried to play BusinessCraft to learn about corporate innovation using the game. On the second day, participants learned about gamification and how it helps to change behavior towards something. Participants also wrote their learning needs to see if it fits gamification or game-based learning.
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