About Kummara

Kummara is a game studio focusing on serious game, gamification, and interactive system design. Supported by passionate team we also known as a pioneer in the serious game industry and gamification implementation in Indonesia. Our concepts, games, and our game design approach have been implemented in many fields: education, research, business, social campaign, marketing, and many more.

Our Service and Expertise

We believe game is powerful media and with the right design and development process it can be use effectively to deliver message, collecting data, early mapping, motivating behavior change, and create a positive impact in many fields. Our approach and passionate team can help you to design and implement the best game in your field of work.

Interactivity and engagement are keys in learning environment. One of our passion is to implement our approach to enhance learning experience. We have the capability to design a special game and interactive concept to help you deliver any learning objectives in the most effective and enjoyable way.

Game design approach can be implemented beyond the game it self. Designed it wright and we will have higher engagement level that will motivate better result in any fields. Gamification and interactive system design are part of our passion and our way to show that we can truly make impact trough game.

News and Updates

How To Develop a Good Puzzle Game

Here some useful tips to develop a good puzzle game: Make the goal easily understood and easy to get started. When players don’t  get the objective, most of them will walk away from the game, even when it’s just in the early level. Try to make them comfortable and feel familiar with

How to Optimize a Simple Game Play

Some well known (mobile) games are equipped with a simple gameplay, you name it: Tetris, Angry Bird, Cut The Rope, Candy Crush Saga, Farm Ville. Sure we can argue that those simple gameplays are necessary for the intended target players, but that doesn't rule out the fact that those games

Self Publish Your (Table Top) Game 2

Now we proceed to the next part of self publishing your board game. Assuming you have done pretty well on the game play design, you will then have to invest on an artist to make sure the visualization aspect in your board game will be interesting enough for the players.

Self Publish Your (Table Top) Game -1

So, you have designed your own game, you did several test play sessions that gave you an enormous amount of data and input, you analyzed them and refined it  to a better version (for your targeted players), and you probably asked a professional artist to provide the greatest artworks for

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