About Kummara

Kummara is a game studio focusing on serious game, gamification, and interactive system design. Supported by passionate team we also known as a pioneer in the serious game industry and gamification implementation in Indonesia. Our concepts, games, and our game design approach have been implemented in many fields: education, research, business, social campaign, marketing, and many more.

Our Service and Expertise

We believe game is powerful media and with the right design and development process it can be use effectively to deliver message, collecting data, early mapping, motivating behavior change, and create a positive impact in many fields. Our approach and passionate team can help you to design and implement the best game in your field of work.

Interactivity and engagement are keys in learning environment. One of our passion is to implement our approach to enhance learning experience. We have the capability to design a special game and interactive concept to help you deliver any learning objectives in the most effective and enjoyable way.

Game design approach can be implemented beyond the game it self. Designed it wright and we will have higher engagement level that will motivate better result in any fields. Gamification and interactive system design are part of our passion and our way to show that we can truly make impact trough game.

News and Updates

Publishers and Spiel des Jahres

Spiel des Jahres is well-most anticipated annual award event for tabletop games (board & card game) on German. Spiel des Jahres literally mean “Game of the Year”. Created in 1978 with the stated purpose to promote games as a cultural asset to encourage gaming amongst family and friends and to

Syllabus Project Part I: Concepting (Music)

In developing Music particularly game music has a different approach, we must pay attention to several aspect for developing the music. Usually after read the game design document we as a composer faced the challenge like “how the music can deliver the message into the game?”. So, there are 3

Syllabus Project Part I : Concepting (Visual)

Before we start making the concept art or sketches, we must define the game first. For example, we must know our target audience, the theme, the storyline, or the game mechanics. From there we can start developing our visual idea that suitable for the purpose of the game. It’s also

Syllabus Project Part I: Concepting (Mechanic)

Before concepting mechanic  we must decide the goal of the game first. Because the goal can make design process more easier and focus.  For example, the goal is to make board game about racing. So we can focus to choose mechanic that suitable for racing, like point to point mechanic.

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