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About Kummara

Kummara is a game studio focusing on serious game, gamification, and interactive system design. Supported by passionate team we also known as a pioneer in the serious game industry and gamification implementation in Indonesia. Our concepts, games, and our game design approach have been implemented in many fields: education, research, business, social campaign, marketing, and many more.

Our Service and Expertise

We believe game is powerful media and with the right design and development process it can be use effectively to deliver message, collecting data, early mapping, motivating behavior change, and create a positive impact in many fields. Our approach and passionate team can help you to design and implement the best game in your field of work.

Interactivity and engagement are keys in learning environment. One of our passion is to implement our approach to enhance learning experience. We have the capability to design a special game and interactive concept to help you deliver any learning objectives in the most effective and enjoyable way.

Game design approach can be implemented beyond the game it self. Designed it wright and we will have higher engagement level that will motivate better result in any fields. Gamification and interactive system design are part of our passion and our way to show that we can truly make impact trough game.

News and Updates

Ideas are Free

During the last few weeks, we had a chance to do some research and discussion about copyright issue in gaming industry. Based on some references, we gained new knowledge concerning which elements in a game that can be protected, and which ones are not. Basically the current copyright law allows people

Kummara Q&A series: Story in Game

What is the role of storyline in a Game? A storyline or specific theme is an important element of a game. It bring "path" or "channel"  for players get into the game much easier. Like every other path/channel its also has function as filter for our target players. For example if

The World Without Play

Play means different things for different people. Huizinga said on his book Homo Ludens (1938) that play and culture is side by side, and furthermore play is older than culture. Culture influenced people life. When Huizinga said play and culture is side by side, how people life without play? As Modern

Finding Your True Self by Playing

“You can discover more about a person in an hour of play than in a year of conversation.” ― Plato One of the greatest philosopher in the world said that. But why? And what do this “one hour of play” actually discover? There’re probably many answers available to this question but in

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