About Kummara

Kummara is a game studio focusing on serious game, gamification, and interactive system design. Supported by passionate team we also known as a pioneer in the serious game industry and gamification implementation in Indonesia. Our concepts, games, and our game design approach have been implemented in many fields: education, research, business, social campaign, marketing, and many more.

Our Service and Expertise

We believe game is powerful media and with the right design and development process it can be use effectively to deliver message, collecting data, early mapping, motivating behavior change, and create a positive impact in many fields. Our approach and passionate team can help you to design and implement the best game in your field of work.

Interactivity and engagement are keys in learning environment. One of our passion is to implement our approach to enhance learning experience. We have the capability to design a special game and interactive concept to help you deliver any learning objectives in the most effective and enjoyable way.

Game design approach can be implemented beyond the game it self. Designed it wright and we will have higher engagement level that will motivate better result in any fields. Gamification and interactive system design are part of our passion and our way to show that we can truly make impact trough game.

News and Updates

The Role of Music in Game

Today, music has become primary requirement for some people because music can give color to our lives, music can describe someone’s feeling, music can bring us flew into the past, even music can gives us spirit when we listen it. So, how about the role of music in game? Supporting Gameplay Game

Role of Visual Asset in Game

Visual is the most important element in a game. It is because they are the outermost shell that the player will see at first. According to Alan Shiu Ho Kwan (2000), there are six factor at least that make people want to play a game: the offer of freedom diversity of choices interface challenges accessibility and

Best (Selling) Game

What makes a good game? In which category does a game can be titled as a good game? Yes, that may be a vital question needs to be answered before coming into a conclusion regarding what makes a game good. This time, I will specifically discuss the best selling games

Role of Game Theme

How important is it for a game to be built around a certain theme? Is it mandatory for game designers to assign some world/theme setting for a game they are creating? Taking the game development process overview, there are two starting options in creating a game, based on mechanics or based

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