About Kummara

Kummara is a game studio focusing on serious game, gamification, and interactive system design. Supported by passionate team we also known as a pioneer in the serious game industry and gamification implementation in Indonesia. Our concepts, games, and our game design approach have been implemented in many fields: education, research, business, social campaign, marketing, and many more.

Our Service and Expertise

We believe game is powerful media and with the right design and development process it can be use effectively to deliver message, collecting data, early mapping, motivating behavior change, and create a positive impact in many fields. Our approach and passionate team can help you to design and implement the best game in your field of work.

Interactivity and engagement are keys in learning environment. One of our passion is to implement our approach to enhance learning experience. We have the capability to design a special game and interactive concept to help you deliver any learning objectives in the most effective and enjoyable way.

Game design approach can be implemented beyond the game it self. Designed it wright and we will have higher engagement level that will motivate better result in any fields. Gamification and interactive system design are part of our passion and our way to show that we can truly make impact trough game.

News and Updates

Raising Awareness of Mental Health in Youth with Carpe Diem

"Carpe Diem" is a board game developed by Kummara and Faculty of Medicine Bandung Islamic University (UNISBA) team also supported by Institute of Mental Health Singapore, aiming to raise youth awareness about mental health and depression. Before the final product released, another playtest was held in early August. This playtest session

Enchanced Learning of Supply Chain Management with THINKLog

Eko joined as a speaker at "Review and Cascading Workshop: Global View of Urban Transport Management for Education" in Hotel Borobudur, Jakarta. This event was held by Coordinating Ministry for Economic Affairs, Temasek Foundation International, and National University of Singapore. In his session, Eko talked about serious gaming and its

BTN Gamification Concept Workshop for Risk Culture

As a continuation after Risk Champion Workshop, Bank Tabungan Negara and Kummara held a concept workshop for Risk Culture Festival 2018. Risk Culture Festival 2018 (RCF 2018) is an event held by BTN to challenge the staffs in creating a creative campaign about risk awareness through different media, such as

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