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About Kummara

Kummara is a game studio focusing on serious game, gamification, and interactive system design. Supported by passionate team we also known as a pioneer in the serious game industry and gamification implementation in Indonesia. Our concepts, games, and our game design approach have been implemented in many fields: education, research, business, social campaign, marketing, and many more.

Our Service and Expertise

We believe game is powerful media and with the right design and development process it can be use effectively to deliver message, collecting data, early mapping, motivating behavior change, and create a positive impact in many fields. Our approach and passionate team can help you to design and implement the best game in your field of work.

Interactivity and engagement are keys in learning environment. One of our passion is to implement our approach to enhance learning experience. We have the capability to design a special game and interactive concept to help you deliver any learning objectives in the most effective and enjoyable way.

Game design approach can be implemented beyond the game it self. Designed it wright and we will have higher engagement level that will motivate better result in any fields. Gamification and interactive system design are part of our passion and our way to show that we can truly make impact trough game.

News and Updates

Learn About Ring of Fire at Museum Geologi Bandung

As a part of research for Ring of Fire boardgame project, Rio and Augi visited Museum Geologi Bandung (Bandung Geological Museum). They met Pak Oman Abdurahman, the head of Museum Geologi Bandung to discuss and learn more about volcanoes. Pak Oman showed some literature regarding Ring of Fire and volcanoes, including

Promoting Health Through Gamification

Last week, Kummara team consist of Eko, Rio and Augi joined Community & Health Oriented Programme class in Medical School of Universitas Islam Bandung (UNISBA). The team were asked to share about creative way in promoting health in front of the students and add gamification to it. Joining us as

Implicit Learning on Sharing Day

In this month's Sharing Day, Eko talked about implicit learning through game. Eko shared the idea of implementing implicit learning in game and how to turn explicit learning into implicit learning. There are 4 experience context in implicit learning; artificial grammar learning, sequence learning, dynamic system control, and probability learning. These

Boardgame Alley at Pasar Komik Bandung 2016

Among many comics that showed in Pasar Komik Bandung 2016, there is one special area to showcase local board game. This area was organized by Board Game Alley, a collaboration between board game publisher in Indonesia. Kummara's publishing unit, Manikmaya Games, initiated Board Game Alley and invited few publishers to

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