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Old but Gold

The first recorded history of candle making started a long time before the invention of electricity (obviously). It goes back to Qin Dinasty (200BC) and has been known as a part of our culture ever since. The role of candle as major light source began to decline after the introduction
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The Future of Game is Good Game

On August 26-28, 2013, I attended to Serious Games & Social Connect 2013, a conference specially made as an international networking and sharing platform for games/app developers, educators, healthcare & wellness providers, organizations, government agencies, and individuals employing game mechanics in their workplace and daily lives. Research and data on
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Game Designers are Human too

Do you guys ever stress in creating game? This question is oft to hear. For the record, Game designers are human too. We eat, we talk, and we stress out some time, YES even when our main job is designing game – something that’s usually fun. Making game is one complicated process,
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What is Needed to Gamify Indonesia

Fancy title, eh? Well, I'm not going to talk on implementing a gamification concept to Indonesia. No. It's more about on what aspect is necessary to make gamification known in Indonesia. Deceiving title it may seem, but at least mentioning the points below is the start to really gamify Indonesia. First,
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People’s Play

Chess, one of the oldest and most popular board game we ever known. Played since about 1500 years ago, chess have became a single most iconic symbol of board game (even for those who got no clue whatsoever about board game). Known as chaturanga in ancient India, it is believed
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Bring the Simulation to Life

One of unique things that game offers to players is to be the true self, or completely another. We may often experience a shy person play as an ambitious player, timid person as aggressive person, or careful person who often play a risky game. It is because people tend to
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