This month’s Sharing Day had 2 different yet interesting stories. The first session was by Eko who shared about User-Centered Design and how to implement it in game design while Eja shared about his experience during Storytelling Sketch workshop in second session.
Eko first talked about general interaction frameworks in game, from the maker/core to the user through output and input. To create a game that suitable for the user, there are 3 principles of design to follow: Early Focus on Users and Tasks, Empirical Measurement, and Iterative Design. Designer must understand who the user will be by directly studying their characteristics. In early development process, users should use simulations and prototypes to do the real work and their performance will be analyzed. When problems are found during user testing process, it needs to be fixed or redesign.
Eja joined a workshop held by Sheila Rooswitha Putri, who works as storyboard artist in various film productions such as Arisan and BBB. Eja told us about how to make a strong impression for a comic character through its silhouette and gesture so it can be easily recognized. He also shared us about how to create an unique story through expanding the comic panel and also by making the opening/ending scene first.