HomeArticles Posted by Aughya (Page 7)

Designing Board Game Art Cover

For this month’s Sharing Day, our lead illustrator, Eja talked about the design elements of board game art cover. Designing art cover is challenging because it creates the first impression of the game. From the cover, people can judge the game though they haven’t played it.

Eja shared about the steps and also the do’s and don’ts in designing board game art cover. He also gave example on good and bad board game art cover. From Eja’s session, we were reminded again that art cover is also as important as the game itself to attract more people to try our game.

You can read Eja’s sharing session material below:

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Visit to Kamadjaja Logistics

Eko and Andre recently visited Kamadjaja Logistics in Cibitung.

In their visit, Eko shared about the potential of game in corporate learning also game-based learning through workshop for corporate.

After the sharing and discussion session, Eko and Andre invited Kamadjaja Logistics team to play board game. They brought board games with communication and leadership theme such as Punakawan.

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Enhancing Experience Through UX

Last Saturday, Rio was invited as one of the speakers for UXID Bandung Monthly Meetup, a monthly event held by UXID Bandung community. “Connecting the Dots: Game & UX” was the theme for this month’s meetup.

Rio shared his stories as a game designer on how to enhance gaming experience through good designs. He also answered some questions from the audience about gamification and its implementation. Other speakers that joined the events were Raden Lerika (Game Designer – Arsanesia) and Karina Putri (2D Artist – Rolling Glory Bandung).

Through this meetups, hopefully, more game designer in Bandung will understand about UX and gamification.

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Introducing Gamification to Family

Eko was invited by Institut Ibu Professional team to join Pesantren Ramadhan Keluarga 2017 which held in Ciwidey. This event was attended by dozens of families in Bandung. Beside joining the whole event for 3 days, Eko also got a chance to share about gamification for family.

Eko shared about how to optimize gamification implementation to motivate meaningful play between parents and children. It’s exciting to see that during open-discussion session, many families said they are already tried and implemented gamification.

Through our works, we hope to bring more happiness in family by motivating more meaningful playtime.

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Visiting Study from Universitas Multimedia Nusantara

Last week, lecturers from Universitas Multimedia Nusantara visited Kummara for their visiting study session.

During the meetups, the lecturers asked about creative industry’s needs related to the human resources’ ability, especially in game industry. Eko, Andre and Tian shared about the current board game industry and market. Through this visiting study, UMN hopes to create a curriculum that can accommodate creative media industry’s need of human resources.

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Game Based Learning 101

Last week, Eko joined “Workshop Instructional System Design: Merancang Program Pembelajaran Antikorupsi yang Efektif, Menyenangkan dan Berdampak” held by Pusat Edukasi Antikorupsi KPK (Anti-Corruption Learning Center – Indonesia’s Corruption Eradication Commission). With the theme Game Based Learning 101, Eko shared on how to use games to bring a more effective learning process.

With the theme Game Based Learning 101, Eko shared on how to use games to bring a more effective learning process. In his session, Eko emphasized 3 key factors for Game Based Learning. Believe that game has positive potential, Understand the function of the game and how to deliver it, and Embrace all the dynamics throughout the process.

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Back to Share and Play

This month, we start again our monthly internal activities.

We started with playday internal, with Rio as our host on Friday. After Friday prayer and healthy lunch, we chose to play China and Augi won the game!

On Monday, we had our sharing day about our activities during Winter Time. Mas Eko started with his visit to School of Life Lebah Putih and the lesson he got during his visit about education. A different story about education was told by Rio who helped his family’s education place in his hometown. Brendan told his story when he went to a mountain and saw tomato field. While Augi had a cooking lesson from her family, Isa had his cooking lesson during Playday Camp in January. Eja was busy moving to his new place and Andre worked at Shuffle to check local boardgame market and customer.

Through the stories, we learned about different things. Mas Eko also emphasized that Winter Time is a time where we can spend more times with family without neglecting our work.

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Sharing Session with Educa Studio

After his last on February, Mas Andi Taru visited us again this month. He also brought along his team member from Educa Studio to Kummara.

For a whole day, Kummara team and Educa Studio team had a sharing session about digital and board game. Hopefully through this session both Kummara and Educa Studio can help creating a better game industry in Indonesia.

Thank you for the visit!

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Logistics Learning Through Game


Eko visited Makassar to join a seminar about logistics in Hasanuddin University. The seminar talked about optimizing logistics warehouse in Makassar, based on case studies. The attendants were lecturer and students of Faculty of Engineering Hasanuddin University.

In the seminar, Eko talked about how boardgame can be used to simulate the logistics process. He also showed “LogicHub”, an expandable interactive learning framework board game which is a result of joint collaboration with National University of Singapore.

After the presentation, the students get the chance to try the game. In “LogicHub”, every player acts as a manager in one of the supply-chain node (Manufacture, Wholesaler, Distributor, and Retailer) and they need to optimizing inventory level in each warehouse they have. There were events going on in the game that makes the game even challenging.

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Anti-Corruption Workshop for STAN Lecturer

kpk stan

This month, Eko and Augi visited Indonesian State College of Accountancy (Sekolah Tinggi Akuntansi Negara/STAN) to support the anti-corruption education in the college in anti-corruption workshop held by STAN and KPK.

The workshop was dedicated for the anti-corruption lecturers, consist of learning material related to anti-corruption, such as efforts to eradicate corruption, corruption in the law and supporting material to teach anti-corruption from KPK.

Beside reference books, KPK also brought D’Suspect board game as one of supporting material to teach in anti-corruption class. In the last session of the workshop, Eko introduced the game and why KPK chose board game as a part of supporting material to teach anti-corruption.

After a brief explanation, it was time to try the game. 30 STAN lecturers tried the game and assisted by Eko and Augi. For about 60 minutes, the lecturers tried the game for 3 rounds and they were excited, especially since there were lots of discussion about who is the evil master.

After the play session, Eko opened a quick Q&A for the lecturers about the game. He also gave tips on how using the game in class and relate it to the learning material so students will learn even better.

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