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Manikmaya Games’ PlayDay Camp 2017

playday camp

Kicking off the new year, Manikmaya Games held PlayDay Camp 2017 in Bandung. 14 participants registered for 4 days and 3 nights full of playing time. Not only playing board games, the participants also played PS4, had a singing session with the karaoke machine, watched movies, participated in cooking class and BBQ-ing.

There were more than 60 titles of board games that available to be played by the participants. And for 4 days, there were more than 40 game sessions.

If you miss this year’s PlayDay Camp, make sure not to miss it again next year. Don’t forget to check Manikmaya Games’ website and Facebook Page for their future registration announcement.

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Game-Based Learning Talkshow at ITB


Kummara together with PPTIK ITB, MIT Education Arcade and Sekolah Gagas Ceria presented a talkshow about Game-Based Learning: Design and Implementation. The talkshow was open for public and held at ITB on December 23rd 2016. The speakers for the talkshow were Scot Osterweil (MIT Education Arcade), Eko Nugroho (CEO & Lead Game Designer KUMMARA), and Sekolah Gagas Ceria Bandung team.

First, Scot talked about some of his previous projects regarding game-based learning, such as Lure of the Labyrinth (online digital game about pre-algebra) and Vanished (alternate reality game about science). He emphasized that designing a game-based learning needs to implement a mystery factor, which players need to think that the game is hard (or challenging) but not that hard so they think they can finish it. The role of teacher is still important in order to build knowledge and create discussions between students.

The second session’s speaker was from Sekolah Gagas Ceria team. They shared their stories in implementing game to learning process. For example, domino tiles were used to learn fractions in math class, interactive quizzes were used to learn history and revamping the traditional snake and ladder to learn science. The team that consists of teacher also told the difficulties of applying game-based learning in classroom and some insights as well as ideas on improvement that can be made for a better classroom experience in using game.

To conclude the session, Eko talked about the future of game-based learning market in Indonesia. He added the potential of using game in school to fulfill the national curriculum. To all the participants, Eko encouraged them to create a holistic game to create an impactful learning experience in classroom that not only help student to learn, but also help teacher to teach better.

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The International Conference on Game, Game Art, and Gamification 2016


On December 19-20 2016, The International Conference on Game, Game Art, and Gamification (ICGGAG) was held at fX Sudirman Campus Binus University International. This event was held by GAMELAB Binus University International, with 38 papers from 8 participated countries were presented during the conference.

Eko joined the first day of the conference as the speaker for talkshow about Game and Learning Process. He shared his experiences related to the use of games for educational purposes. Eko pointed out that a good educational game is not only helping student to study better, but it needs to help teacher to teach better. Education game in school should not be another additional burden for teachers.

Aside from the serious part of the conference, local board games were shown for public during two-days conference and everyone can try to play it. Manikmaya Games also participated and brought along Mahardika, Mat Goceng, MashUp Monster, Keris Tanding, and Get Egg.

Beside paper presentations from participants, ICGGAG 2016 also includes keynote speech from Prof. Scot Osterweil (Creative Director, MIT Education Arcade) and Prof. Alamgir Hossain (Director, Anglin Ruskin University IT Research Institute).

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Winter Time Has Come


Starting from last week, after our monthly meeting, team now entering Winter Time. During Winter Time, about one month, team can work anywhere and it’s not an obligatory to come to the office.

As usual, each person will have their own personal project during Winter Time. It can be related or not related to games. And for this year’s Winter Time, everyone should write their personal and unit goals for 2017. When it’s time to go back to the office, the goals must be presented in front of the team.

Happy Winter Time and see you all on January!

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Jaga Sekolahku on Anti Corruption Master Camp 2016


At the end of November, Indonesia’s Corruption Eradication Commission (KPK) held Master Camp 2016 for anticorruption agents. The agent were given various experiences and lessons so they can create their own anticorruption workshop materials and learning models to implement anticorruption education.

During the event, “Jaga Sekolahku” board game was introduced as one of media for anticorruption education. The board game also used during anticorruption workshop for school inspectors in Yogyakarta. The play session using “Jaga Sekolahku” was hosted by Eko as the game master and after short briefing about the rules, all the participants played the game. After the play session, Eko asked the participants about the overall game experiences and how the game can help them to monitoring the integrity of school governance.

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Manikmaya Games at BEKRAF Game Prime 2016


At the end of November, Manikmaya Games participated in BEKRAF Game Prime 2016 which held in Balai Kartini, Jakarta. For two days, Manikmaya Games presented their games, such as Mat Goceng and the newest card game Pipoya Get Egg. All the games were available for visitors and they can play it in the event for free. Some of the exhibitors also tried the game!

Beside presented the well-known games, Manikmaya Games also brought their upcoming game titled “The Festivals: Indonesia”. This game will be released in 2017, but the visitors can try the game ahead of the release date.

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Semester Trip to Lembang

Semester Trip Lembang

Before winter time starts, another semester trip was arranged for all team. Since the previous semester trip the team already went to outside Bandung, this semester team decided to explore Lembang, in north part of Bandung.

Team went from office early in the morning to the villa to drop all the luggage. Then team spent the whole day in Kampung Gajah, from riding attractions to playing water at waterboom. At night, team had BBQ dinner and played several board games for playday internal session.

After spent 1 night at Lembang, team went back to Bandung at noon. And to officially finished the semester trip, team had all-you-can-eat lunch together!

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Initial Workshop and Discussion with Yayasan Dharma Bermakna


Eko and team were invited by Yayasan Dharma Bermakna to hold an initial workshop and discussion for educators. This workshop was attended by 20 teachers from different schools in Jakarta, such as Sekolah Perkumpulan Mandiri and Sekolah Hati Suci, as well as education activists.

The whole day workshop was split into several sessions. In the first session, Eko talked about game and its potential for education purposes. Then all the participants joined play session prepared by the team to show different varieties of board games. After that, Eko led interactive discussion about how to develop a game for teachers to support learning process.

At the end of the workshop, participants discussed about the next agenda, which is game design workshop for educators on January 2017.

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Mathematics and Trello on Sharing Day


After absent in October, Sharing Day is back again on November. This month’s Sharing Day only features Eko talked about 2 different yet interesting topics, Trello and mathematics.

The first session, Eko talked about mathematics behind game design. This topic was specially requested by Rio beforehand. Eko shared about the 3 most important mathematics concepts for game design, which are permutations, combinations and algebra. These concepts help balancing the game and lead to probabilities that players can take while playing the game. While the calculation can be very complicated, Eko emphasized on using Excel to track and do all the mathematics calculation.

The second session was about using Trello to maximizing work management. As we already used Kanban Board in the office, Trello seems very familiar. But Kanban Board cannot be use during Winter Time, so Trello can keep track of works while the team’s not in the office.

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Building a Culture of Innovation through Gamification Workshop


Kummara was invited as one of the speaker in “One-Day Interactive Strategic Workshop: Building a Culture of Innovation through Gamification”. The event is presented by Kubik Leadership, bringing up about ideas exploration in creating and building a culture of innovation using gamification approach. Together with Eko Nugroho, also participated as speakers are Jamil Azzaini (Co-founder & CEO Kubik Leadership), Stuart Lloyd (Chief Hothead at Hotheads Innovation), and Indrawan Nugroho (CEO & Lead Consultant CIPTA Innovation)

Eko as CEO and Lead Game Designer Kummara explained about the understanding of gamification and how gamification can involve in building innovation in business environment. Eko also talked about associating identifying employees as different types of gamers to design a good gamification which can be implement in a company. To 107 workshop attendees, Eko gave example on some gamification projects in Indonesia, such as Board Game Challenge 2015 and Pos Indonesia Bergerak, which are done by Kummara.

Another message point that Eko emphasized in the workshop is behavior is a combination of motivation, ability and triggers (according to The Fogg Behavior Model) so to create a positive behavior toward innovation, employee should be given chances to set meaningful and impactful choices that provided by gamification concept.

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