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GameLab STAGE: 03

Gamelab Stage 3

The third GameLab STAGE was held on May 19th at Binus University International, fX Sudirman Campus. For this edition, the speaker was Titik Respati drg., MScPH and her team from Faculty of Medicine Bandung Islamic University.

Our speaker talked about health promotion and how they gamify it during class. Students were taught about health promotion during university level so when they become doctor later, they can promote health to the others. Indonesia has many problems regarding health so it is important to educate the people about health in the right way.

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Playtest Anticorruption Boardgame: Terajana & CSI

Playtest Murid

After playtest session for “It’s My Business”, another playtest session was held by a playtest session was held by Indonesia Corruption Eradication Commission (KPK). On May 20th, anti-corruption boardgame “Terajana” and “CSI: Pelajar Hebat”, which developed by Anti-Corruption Learning Centre (ACLC) of KPK, was played by students from various high schools in Jakarta. This playtest session also becomes an interactive learning process for students about anticorruption using KPK boardgames series.

In “CSI: Pelajar Hebat”, players become students that must accomplish mission which reflect daily activities in school. Players must collect stars from each mission and the winner is the one who collect the most stars. While in “Terajana” (Tebak Rahasia Kata Jujur dan Bermakna), players must compete with each other to answer questions about anti-corruption and general science.

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Playtest Anticorruption Boardgame: It’s My Business

Its My Business

Together with anticorruption workshop, a playtest session was held by Indonesia Corruption Eradication Commission (KPK) last week in Jakarta. The participants of the workshop played one of KPK’s boardgame series called “It’s My Business” which developed by Anti-Corruption Learning Centre (ACLC) of KPK.

In “It’s My Business”, players become businessman and compete each other to win development projects from government. Players can choose 4 action to do their business: Honestly, Bribery, Using kickbacks or Using third party. But players must be careful because they can lose all of their asset if choose action other than Honestly. One player will win if they have the most money in the end of the game but all player will lose if the state lost too much money compare to the amount of money distributed to players.

Even though the game is still in version 1.0 but the users who already tried this game were very diverse. From students, lecturers (UI, BINUS, Paramadina University, UNJ), lawyers, banker, communication expert, also local and international corporate from various sectors such as Johnson & Johnson, Unilever, Bank Mandiri, International Pharmaceutical Manufacturers Group, American Chamber, USAID-MSI, and many more.

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Learn About Ring of Fire at Museum Geologi Bandung

Museum Geologi

As a part of research for Ring of Fire boardgame project, Rio and Augi visited Museum Geologi Bandung (Bandung Geological Museum). They met Pak Oman Abdurahman, the head of Museum Geologi Bandung to discuss and learn more about volcanoes.

Pak Oman showed some literature regarding Ring of Fire and volcanoes, including Museum Geologi Bandung’s magazine GEOMAGZ that covers various articles regarding geological aspects in Indonesia. He also explained to us about volcanic eruptions in Indonesia that changed the world, such as Toba eruption, Tambora eruption, Samalas eruption and Krakatau eruption. During the discussion, there were a lot of new knowledge about volcanoes and its activities. At the end, Pak Oman shared some of his idea on things that might be fun to be implement in the game, such as types of eruption, archaeological sites near volcanoes and 2 faces of volcanoes.

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Promoting Health Through Gamification

health promotion unisba

Last week, Kummara team consist of Eko, Rio and Augi joined Community & Health Oriented Programme class in Medical School of Universitas Islam Bandung (UNISBA). The team were asked to share about creative way in promoting health in front of the students and add gamification to it. Joining us as well is Faisal Azad, paper engineer specialized in papertoys.

After a brief explanation about health promotion and its challenge in 21st century from dr. Titik Respati, Mas Faisal shared about her expertise in making papertoys. For this occasion, he specially designed doctor and nurse papertoys to be used for the student. Next, Augi shared about how to use social media, especially Instagram, as the newest tool to promote healthcare. Last one, Rio shared about creative design to create persuasive poster.

At the end of the session, Eko challenged them to create engaging posts on Instagram to promote healthcare as a part of the gamification process. For a week, they will promote their post and then create a report on how their post can engage audience in promoting healthcare.

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Implicit Learning on Sharing Day

Sharing Day Mei

In this month’s Sharing Day, Eko talked about implicit learning through game. Eko shared the idea of implementing implicit learning in game and how to turn explicit learning into implicit learning.

There are 4 experience context in implicit learning; artificial grammar learning, sequence learning, dynamic system control, and probability learning. These 4 context can also be found in game so there is a possibility to implement implicit learning on game.

When we do explicit learning, there will be more learning points that we get because we intend to learn. But when we do implicit learning, there will be less learning points that we get. So how to deliver learning points as much as explicit learning do when we implement implicit learning? The idea is to implement action records and combine it with text and visual as a part of gameplay. So, after the session, players can recall about their action during the game and discuss about the outcome.

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Boardgame Alley at Pasar Komik Bandung 2016

Board Game Alley

Among many comics that showed in Pasar Komik Bandung 2016, there is one special area to showcase local board game. This area was organized by Board Game Alley, a collaboration between board game publisher in Indonesia. Kummara’s publishing unit, Manikmaya Games, initiated Board Game Alley and invited few publishers to join for the first event.

Beside their main line-up such as Mat Goceng and Mash Up Monsters, Manikmaya Games also brought their newest game, Keris Tanding”, a collaboration with comic artist Sweta Kartika. They also bring “The Festivals of Indonesia” prototype for playtest session. With Board Game Alley, we hope that board game industries will grow even more in the future.

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Ngummara With Expert, Rahsa Nusantara

NWE Mei

For this month’s Ngummara with Expert session, we invited Pak Kresna and Bu Ayu from Rahsa Nusantara. Rahsa Nusantara is a jamu brand started in 2012 and now based in Bandung. They made jamu by order and served some variations such as Beras Kencur, Jahe Rempah and Kunyit Asam.

Usually, our expert will share their expertise to Kummara team using presentation. But this time, Pak Kresna and Bu Ayu gave us a demonstration how to make jamu from scratch. We made Bir Pletok, a traditional drink of ethnic Betawi (non-alcoholic, despite the name), step-by-step. While waiting for our drink to be ready, we asked a lot to Pak Kresna and Bu Ayu about jamu and their entrepreneurship experience.

We learned that we have lots of things to learn about Indonesian culture. Their entrepreneurship spirit also inspires us to do better in every work we do.

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Aquatico: Tragedy of Commons

CTC test

Last week, Eko and Eja went to Bali to have a meeting with Coral Triangle Center. After “Aquatico”, now Kummara and CTC collaborate to make a new board game about sea conservation, called “Aquatico: Tragedy of Commons” (temporary title).

“Aquatico: Tragedy of Commons” is a board game about sea conservation where each of the player acts as a fisherman. This game can also be a learning tool for the kids to learn about the effect of overfishing. In the first playtest with CTC, we get many advise on how to optimize the game for a better learning and playing experience.

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Game Music and Audio Talk at IN.GAME 2016

IN.GAME

Tian from Monkey Melody, Kummara’s unit for game music and sound, was invited to be one of the speaker for DevTalk at IN.GAME 2016 (Indonesia Indie Game Festival) last week. Together with Minstrels (Indonesian Video Game Composer), Tian shared about the function of music and audio to enhance gaming experience.

In the same event too, Universo: Gaia, a collaboration project between Monkey Melody and Serigala Amatir received IN.GAME Award 2016 for Best Game Audio.

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