HomeArticles Posted by Aughya (Page 6)

User Generated Content and Competitive Innovation on Sharing Day

Sharing Day Agustus

After absent on last month, Sharing Day is held again on August. This time, Brendan and Isa got the chance to share two different topics to Kummara team.

First, Isa shared his experience in joining two-days workshop about competitive innovation. He talked about creating goals, identify product’s strength and weakness, and also how to win competition using innovation.

The second sharing session was from Brendan about User-Generated Content and how it is affecting the gameplay. For example, Blizzard created contents on Hearthstone based on user’s creation. By letting user/player becomes the “game developer”, gamedev will get the data of what the user likes or dislikes and can create a better engagement between user and game.

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Training for Jenius Advisor


At the end of July, Main Learn Lab team consists of Siddharta, FM as Chief of Trainer also Andre and Augi as Executive Game Coach, gave series of training for Jenius Advisor from digital banking apps “Jenius” of BTPN (Bank Tabungan Pensiunan Nasional).

70 Jenius Advisors were given training about Negotiation Skill, Customer Relationship and Sales Motivation. Each training including game session for 1 hour where Jenius Advisor played a game that related to the learning material. Games that were played are Drachengold (Dragon’s Gold) for Negotiation Skill training, Dark Stories for Customer Relationship training and Snake Oil for Sales Motivation training.

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Memahami Urban Logistic lewat Game Session “LogicHub”

Workshop NUS

Kummara mendapat kepercayaan untuk menghadirkan game session khusus bagi leader dan spesialis dalam workshop “Urban Logistics & Land Transportation Management Workshop for Leaders & Specialists in Indonesia” yang diadakan oleh National University of Singapore dan Kementerian Koordinator Bidang Perekonomian. Game session diadakan di hari ke-2 workshop dan menjadi salah satu highlight dari kegiatan Specialists’ Workshop.

Game yang dimainkan adalah LogicHub, sebuah game yang secara khusus didesain sebagai sebuah expandable interactive learning framework guna mendukung proses pembelajaran terkait Urban Logistics/Transportation Management. LogicHub didesain oleh Rio Fredericco (Kummara), Eko Nugroho (Kummara) dan Dr. Robert De Souza (TLIAP – National University of Singapore). Dalam board game LogicHub, setiap pemain berperan sebagai manajer di salah satu supply-chain node (Manufacture, Wholesaler, Distributor, dan Retailer) yang harus mampu coba mengoptimalkan inventory level di tiap gudang yang mereka miliki. Selama hampir 2 jam, 32 peserta yang berasal dari berbagai universitas dan lembaga pemerintah merasakan tantangan dalam upaya mengoptimalkan sebuah proses supply chain.

Lewat LogicHub, diharapkan proses pembelajaran terkait urban logistics dan Land Transport Management akan menjadi lebih mudah untuk dipelajari sekaligus juga memotivasi lebih banyak pihak untuk terlibat menghadirkan solusi untuk berbagai tantangan logistik di Indonesia. LogicHub juga menjadi satu bukti pengakuan dunia Internasional terhadap potensi dan kemampuan para game designer Indonesia.

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GAMELAB Bandung Meeting

Gamelab - UNPAD

Last week, Mas Eko together with GAMELAB team from BINUS International had meetings with 2 big universities in Bandung, School of Business and Management ITB and e-learning team of Universitas Padjadjaran. Both meetings discussed about implementing game in learning process and collaboration in the future.

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Creative Smarts: Back to the (playing) board

Business Manager of Manikmaya Games, Andre, was interviewed recently by The Jakarta Post about board games. In his interview, Andre shared about developing board games with Indonesia content and how to promote it to community and society:

“For me and the entire team of Kummara and Manikmaya Games, our experiences during every game session led us to like board games, and it’s our hope to share that feeling to all families in Indonesia. Our big dream is to promote the board-game culture so that the presence of board games in the home is as common as having books on display in the family room.”

Read the complete article here

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Ngummara With Expert, Eldwin Viriya

NWE Juni

For this month’s Ngummara with Expert, we invited Eldwin Viriya, the man behind Own Games and its famous game “Tahu Bulat”. Up until now, “Tahu Bulat” has reached more than 1 million downloads in Android. Do you know that Kummara’s unit for sound design, Monkey Melody, created the music and voice over?

Mas Eldwin shared his story about “Tahu Bulat”‘s viral and the after effect. Team also asked about IP development of Own Games’ characters (Tako and friends), handling crash report from users, and the long-awaited iOS version of “Tahu Bulat”.

From Mas Eldwin, we learned about passion and dedication in making a game. His spirit in creating something from local culture content is inspiring. Thank you Mas Eldwin!

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Anti-Corruption Playday Video Report

In April 2016, KPK launched Anti-Corruption Board Games Playday at KPK’s Auditorium. The 7 board games which are Terajana, Keranjang Bolong, CSI: Pelajar Hebat, Politrik, Kesatria, It’s My Business and D’Hospital, were developed by Anti-Corruption Learning Centre (ACLC) Direktorat Pendidikan dan Pelayanan Masyarakat (Dikyanmas). All of them are the result of Game Design Workshop by Kummara that held on February 2016. This event is an opening session for Orang Hebat Main (#obatmanjur) campaign as an anti-corruption education and socialization program using board game.


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Play Test and Cheese on Sharing Day

Sharing Day Juni

Eko and Isa had different yet interesting topics to shared for this month’s Sharing Day. Eko shared about “Optimizing Play Test” while Isa shared about “The Story of Mozzarella Cheese Making”.

Play test is an important thing to do in game-making process. Eko emphasize on how to optimize play test during the talk. Play test can be done in various approach, such as using expert analysis or overall rating. Both approaches can be done to maximize the game experience for players.

Isa shared his experience in making Mozzarella Cheese for his winter time project. He visited a cheese master in Sentul and tried to make Mozzarella Cheese by himself. Through the session, we got to learn more about cheese and its process.

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Kummara membuka kesempatan untuk bergabung dan bermain bersama keluarga besar Kummara dalam posisi berikut:


  • Pengalaman kerja minimal 1 tahun
  • Mengerti prosedur akuntansi dan perpajakan
  • Menguasai Microsoft Office, software akuntansi dan e-SPT

Silakan kirimkan CV dan foto dengan wajah gembira ke email

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Let’s Play at Surabaya

popcon sby

Earlier this month, Manikmaya Games went to Surabaya to visit 2 events, Popcon Surabaya and Dodol (Dino Dolanan). Dodol or Dino Dolanan which means Playday in Javanese language. This event was held by Papan Dolanan Arek Suroboyo (PADAS) community at Session Junkies. For a whole day, anyone can play board games and they also can bring their own board games.

Another event is Popcon Surabaya is a pop culture exhibition event which still a part of Popcon Asia and Manikmaya Games was invited to give a workshop about board game.”Board Game Design 101: Start From Game Design & Publish It” was the theme of the workshop with Andre as the speaker. Manikmaya Games also open a booth for those who wants to buy local board games such as Waroong Wars, Pagelaran Jogjakarta, Mashup Monsters and Mat Goceng.

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