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Understanding Conflict and Avoiding Prejudice at Boardgame For Peace Surabaya

The third Boardgame For Peace workshop was held last week in Surabaya. 58 participants from high school and university students joined in 2 days workshop held by Peace Generation to become agent of peace by learning about peace and tolerance.

On the second day of the workshop, Augi lead the session. Before trying “Galaxy Obscurio”, a board game created by Peace Generation Indonesia and supported by Kummara, Augi explained briefly about boardgame and it’s potential to spread positive message. Then, all the participants played the game led by their facilitators.

After the play session, participants shared their feelings during the play session and learning points that they get from the game. Most of them shared about conflicts in the game and how to resolve it and also teamwork to achieve the goal. Augi concluded the learning points and shared some tips on how to make a play session engaging and bring the learning points afterwards. Participants then given a mission to play “Galaxy Obscurio” with as many as people they can at different public spaces around workshop location.

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Logistics and Warehouse Management Through Board Game

Kummara presented a game session for leaders and experts from government and affiliated organizations involved in urban logistics and transportation management operations for “Urban Logistics & Land Transportation Management Workshop” in Makassar. This 3-days workshop organized by National University of Singapore and Coordinating Ministry for Economic Affairs with the support of Temasek Foundation International.

Eko led the game session where participants played an expandable interactive learning framework board game which is a result of joint collaboration between Kummara and TLIAP-NUS. By implementing MCDM/A (Multi-Criteria Decision Making/Analysis), players can make the best decision regarding their warehouse location using different parameters, such as distance, congestion, and warehouse cost. For 2 hours, participants which divided int groups were actively involved in the game and competed to be the best players.

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Entering the Startup Universe Through Boardgaming

Eko was invited at CATGEIST Vol. 1 “Entering the Startup Universe Through Boardgaming” held at Code Margonda, Depok. This event aims to introduce boardgames as a tool and experimental platform to try out ideas for a startup. Aside from gaming, board games can be used as a media to learn on how to build and maintain startups for enthusiasts or for those who interested in the dynamics of startup.

Before starting his presentation, Eko asked the audience to play reverse werewolf games where all the audience became the werewolf and need to find humans who enter the werewolf village. This session not only worked as an icebreaker but also to give a chance for the audience to imagine that in startup industry there will be a lot of changes happen without notice and we need to be ready for it.

Eko started his presentation by introducing the history of boardgame and the positive impact of playing. Eko also reminded the audiences that a well-design board game can deliver a strong message when we play it seriously. Board games can also give us a new perspective and become problem-solving tools for problems around us.

After the presentation session, audience tried various boardgames including from Indonesia. Business Craft, board game created by Kummara and CIAS Business Innovation Consulting about business innovation also presented in the event.

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Learn to Tolerate and Resolve Conflict at Boardgame for Peace Solo

After Boardgame For Peace workshop in Bandung, this month Boardgame For Peace workshop was held in Solo. 60 participants from high school and university students joined for 2 days to learn about peace and tolerance also how to spread it in their community.

On the second day, every participant received “Galaxy Obscurio”, a board game created by Peace Generation Indonesia with support from Kummara. Before starting the play session, Isa explained about boardgame and how to use it to bring positive impact. After that, everyone in groups tried the game for several sessions with facilitators.

After the play session, Isa asked participants about the learning points that they can take from the game and during the session. Isa concluded all the learning points and gave a bit of explanation on how to use game as an effective learning tool. After that, participants were given a mission to play “Galaxy Obscurio” with different people near the workshop location and spread positive message from the game.

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Ngummara with Expert, Kevin Yonathan

For this month’s Ngummara With Expert, we invited Kevin Yonathan all the way from Solo. He is the owner of Plevia raincoat and collaborating with Gibran Rakabuming Raka for Tugas Negara Bos raincoat.

Kevin started his sharing session with how he first join the raincoat industry. His big family already involved in raincoat industry and expected him to run the family business after his study. But instead, he created his own brand with different approach. Plevia raincoat have a modern model compare to the old raincoat which makes them standing out from the other.

Another obstacle in raincoat industry is weather. A lot of raincoat is sold during the rain season, but it’s harder to sell during dry season. So their strategy is to produce raincoat as many as they can while making marketing plan during dry season and then sell it according to their marketing plan during rain season.

We learned about marketing an distribution management also Kevin reminded us that innovation and good quality products are important to create demand and sell better. Thank you Kevin!

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Be Aware of Depression and Mental Health Through Board Game

As the next step in board game development process, Kummara held a playtest session for “Carpe Diem”. “Carpe Diem” is a board game developed by Kummara and Faculty of Medicine Bandung Islamic University (UNISBA) team also supported by Institute of Mental Health Singapore, aiming to raise youth awareness about mental health and depression.

The session was attended by 24 medical students from UNISBA and they got the chance to play the game for 1 hour. During the game, players are best friends and they need to support each other to overcome bad days. If one of them cannot survive the day, they will get a depression card, which will make their days even harder. They also can seek help from professional and experts to make sure that they can survive the day.

After the session, all the participants wrote all the learning points that they get from the game.

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Gaming Literacy 101

As a part of Festival Bandung Mendongeng 2017 event, Seminar Literasi Warna Warni Literasi Anak was held on November 11th and featured academics and experts in children’s literary world. Eko became one of the speakers and shared about how to optimize board game as a new literacy and learning media.

Eko started his session by playing one round of Werewolf with the participants. From only one round of Werewolf, Eko emphasized on how a game can lead players’ imagination to a different setting. This can be treated as the first step to increase literacy skill.

A game is a closed, formal system where players can do anything inside the game without have to worry because of freedom of play in game environment. It means that parent can do any kind of learning process with game by not only having learning points inside the game but also during the process of play session itself.

You can read more about Eko’s session material below:

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Building Trust and Tolerance at Boardgame For Peace Bandung

The first Boardgame For Peace workshop was held at Bandung on October 28th 2017. For 2 days, 60 participants from high school and university students gathered to learn about peace and tolerance also how to spread it in their community.

On the second day of the workshop, Rio led the whole game session. Every participant received “Galaxy Obscurio”, a board game created by Peace Generation Indonesia with support from Kummara. Rio started the session by briefly explaining about board game and using it for a greater purpose. Then all the participants, in groups, played the game with facilitators.

After the play session, every participant reflected on their play session and what learning points that they can take. After Rio gave a bit of briefing on how to use game as a learning tool effectively, participants were given a mission to play “Galaxy Obscurio” with different people near the workshop location.

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Ignite Business Innovation Through “Business Craft”

At Festival Saudagar Nusantara 2017 event held at Sentul International Convention Center, “Business Craft” was tried for the public for the first time. “Business Craft” is a board game about business innovation and Kummara collaborates with CIAS Business Innovation Consulting in creating this game.

Coach Indrawan Nugroho from CIAS Business Innovation Consulting led the session which attended by more than 65 people. For 2 hours, players must compete to grow their business and pick the right innovation for their products to gain customers and dominate the market. Through this game, players are encouraged to make the best decision for their business to gain more profit.

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Achieving Good Governance with Board Game

Rio and Andre joined as board game coaches for Pendidikan Pengembangan Wawasan Keulamaan (PPWK) workshop held by Indonesia’s Corruption Eradication Commission earlier this month. This workshop was attended by 41 representatives from PB Nahdlatul Ulama who were very enthusiast to spread insights about preventing corruption in Indonesia.

The young NU kiai were equipped with learning materials about Islam and nationality, Fikih Tawassuth and Tasamuh in building peace and no corruption in Indonesia, and also the procedure of developing NU as social movement. In one of their session, the participants played “Mau Dibantu?” board games as a way to learn about good governance.

Before playing the game, Rio explained about the game and its rule. Players act as state civil apparatus and need to complete the documents request from citizen. During the game, players need to be aware of someone who wants to disturb the process.

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