Eko (our CEO) together with Binus International team are initiating a GAMELAB, the first research center that focus on game research and its implementation in different fields (applied/serious game). The GAMELAB aim is to produce high quality research in game and bring new perspective for the implementation and the development of Indonesia gaming Industry. Supported by enthusiasts team, we are optimist that the GAMELAB will bring new flavor for the research and development of Indonesia game Industry.
On February 17-19th 2016, Kummara held an exclusive game design workshop for Indonesia Corruption Eradication Commission (KPK). For 3 days, participants learn about how to create game through game design process and implementing game for anti-corruption education. Before going to the serious side of the workshop, participants played several board games to know more about board games, the mechanism and excitement also how to implement it in anti-corruption campaign.
During the workshop, participants were asked to create a prototype game with anti-corruption theme. Kummara team became the facilitator to optimize the game design. At the end of the workshop, 9 board game prototypes about anti-corruption were created and presented by the participants.
For our February edition of Ngummara with Expert, we invited an expert in film and tv music scoring. He is Jodi Handoyo, a composer, songwriter and arranger. One of his work is Garuda Rider: The Adventure of Wanara animation film.
Mas Jodi first told us about his story when learn music in United States and how the industry situation in early 2000. Then he compared how the industry has changed now, for example the way to record song or the tools to create scoring. He also shared how to create music and scoring that completes the whole film.
From Mas Jodi we got new information about the purpose of music and scoring in movie. Music is not only additional, but it also creates ambiance, movement and personal identity. Mas Jodi gave us some example of film composer that create an impactful scoring the movie viewers, such as The Dark Night’s Hans Zimmer and Gravity’s Steven Price.
This February, we held our first Sharing Day in Kummara HQ. In this session, everyone can share any idea or knowledge to another for 1 hour. For the first session, Mas Eko shared about Holistic Game Design.
Mas Eko shared about many ways to design a game. As a game designer, we can start making game from its gameplay or theme. But the most important thing is the game should motivate people and player can create their own experience or story. To achieve that purpose, we as game designer should remember to create a game as a whole experience.
Kummara collaborated with Financial Services Authority of Indonesia (Otoritas Jasa Keuangan/OJK) to develop a boardgame called “SIKAPIUANGMU”. The main purpose of this boardgame is to educate student in grade 4 and 5 in Indonesia about financial products, such as Bank, Insurance, Pension Fund, Pawnshop, Financing and Capital Market. The learning materials are taken from “Mengenal Jasa Keuangan” book.
The first external playtest is held in SDN 01 Menteng on October 2nd 2015. 40 children, consists of 20 4th graders and 20 5 graders joined the playtest. The playtest session was fun and all the students played the game enthusiastically. At debriefing session after the game, students also showed their understanding about the learning material.
As a preparation for the implementation of “Mengenal Jasa Keuangan” book and “SIKAPIUANGMU” boardgame, OJK held Training of Trainers (ToT) on November 12-13th 2015 at Hotel Borobudur Jakarta. There are 70 teachers from all over Indonesia joined the training. During the ToT, teachers were introduced to the learning materials that will be delivered to students through the books, and also by lecture from financial industries experts.
Play session was held on November 12th 2015 to introduce “SIKAPIUANGMU” to the teacher. For 2 hours, teachers played the game and they showed high enthusiasm. Unfortunately, this situation made the session less conducive because lack of coach so there was a bit of trouble during the coaching session. In the future, we need to add more coach and add intensive training for trainers before teaching the game to the teachers.
Through this Training of Trainers session, we hope that teachers understand how to play “SIKAPIUANGMU” and teach it to the students so it makes them understand more about the learning materials. We also got feedbacks from experts that tried the game to help this game develop even better in the future. At the end of Training of Trainers, all teachers got 1 set of “SIKAPIUANGMU” boardgame to play it with their students in school.
Yesterday, our CEO got a chance to join a discussion session about positive game. Beside Eko, the discussion was joined by representatives from Binus International and Wawan Rusiawan, Research Director of Indonesia Creative Economy Agency and his team as well.
The discussion revolved around development of game potential and research in game field. Through the discussion, we hope to see more research about game and people can get positive impact from gaming through various field.
Once every two weeks, we held Internal Playday for the whole day. There will be 2 hosts that will pick the games and also provide snacks for the rest. For the first session of Internal Playday in 2016, the hosts were Andre and Rio.
We started our Internal Playday by having lunch together. Then we set up the table and this session was divided into two groups, the serious group and the chaos group. For the first game, the serious group played Dschingis Khan (Winning Moves) while the chaos group played Super Rhino (HABA). We continued with other game such as Curio Collectors (OKAZU) and Piraten, Planken & Peseten (KOSMOS).
No matter what group we were in, we still had so much fun!
Last Saturday became a busy day for 2 of our units, Monkey Melody and Manikmaya Games. Monkey Melody held Game Music Talk at Dago Digilife while Manikmaya Games held their monthly PlayDay at Gandaria Mie.
Since Grand Prix is the theme of January edition of PlayDay, every game that can be played in the venue is about racing. Viva Pamplona, Salmon Run, Formula D, and Snow Tails were some of the board games that played by more than 25 attendees. For 5 hours, everyone can choose the board game they want to try and compete to become the fastest and the winner. Some of the attendees also brought their own board game to be played by others.
The theme for Game Music Talk is Music & Sound for Media Enhancement. There were 3 speakers for talk show session: Septian Pamungkas (Game music composer, founder Monkey Melody), Jodi Handoyo (Film & media composer, audio director) and The Babams (Sound designer, mixing & mastering engineer). The attendees not only from composer, but also game programmer and developer who interested in developed a better music for their game.
PlayDay: Grand Prix
Game Music Talk
As our monthly activities in January, Kummara team decided to try real-life room escape games. These escape games became a trend in Indonesia since end of 2014 with different themes and riddles. Because this is our first time challenging room escape games, we chose an abandoned school-themed game with hard difficulty.
Within 90 minutes, we were unable to escape the room and stuck in the third room. Despite the difficult riddles and clue, team had so much fun and still curious about how to unlock the room to finish the game. Inspired by our exciting experience, we decided to make our own room escape game in our office! Rio and Isa will be the designer and hopefully we can create our own game in February.
Yesterday, we held Kick Off Meeting with all of our team members. A bit different with our usual Internal Meeting, we held the meeting outside Kummara’s HQ. Our meeting started with a sharing session about team members’ activities during Winter Time. Some were having holiday and traveling, some were working on new ideas. But from all of the stories, team members were really enjoying their Winter Time. And for the serious part, we continued the meeting with discussion from each unit about their yearly plan and quarterly plan. During the discussion, we realized that there are many opportunities in the industry. So, we decide to create a lot of exciting collaboration between each unit to make every plan accomplished. And the most important thing, we can’t wait to bring more happiness in 2016!