HomeArticles Posted by Aughya (Page 12)

Nutrifood Team Visits Internal Playday

Nutrifood Visit

Our bi-weekly Internal Playday got a surprising visit from Nutrifood team. They came to Bandung to talk more about research collaboration project with Kummara. But to make their visit even more interesting, we ask them to join our Internal Playday session!

After serious discussion about the research collaboration project, we invited Nutrifood team to have lunch together and then play together. Some of the games that we played are Sheriff of Nottingham and Mauerbauer. After the fun Playday session, we had to say goodbye to them. Hopefully we get another chance to play again together!

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Kompas Ring of Fire Board Game Challenge

Surabaya - 2

At the end of March, Kummara and Kompas Daily announced “Kompas Ring of Fire Board Game Challenge”, a challenge to create board game with about Ring of Fire and the life of Indonesian people around volcanic environment. This challenge is open for group of 2-4 person and must consist of 2 BGC2015 finalists. The first briefing was held last week in 4 cities: Surabaya, Bandung, Jogjakarta and Semarang.

The briefing consists of detail explanation about Ring of Fire from Kompas Multimedia Team and also game mechanics explanation from Kummara. Total of 19 groups are signing in for the challenge and they are very excited to submit the idea because the winner will get a chance to turn their board game idea into a real board game.

Now, let the challenge begin!

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Playtest Aquatico for Coral Triangle Center

Playday CTC

After the workshop about Coral Reef at Coral Triangle Center earlier this month, Brendan and Eja made a prototype for an education game called Aquatico. Aquatico is a game to educate children about how to preserve aquatic ecosystem.

The playtest session was held by Coral Triangle Cente during Mertasari Beach Festival at Sanur, Bali. More than 50 kids, age 7 years old and above, played the game for few rounds. Though the game still need more editing, the kids were excited to play the game and they became aware about aquatic ecosystem.

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Ngummara With Expert, Julius Bramanto

NWE Maret

Julius Bramanto, or Mas Julius, is our expert for March edition of Ngummara with Expert. He is a photographer and also scriptwriter for “Abhati”. “Abhati” is an art performance that held last year at Candi Ratu Boko which tells the love story of Rakai Pikatan and Pramodhawardhani during 9th century.

Mas Julius has a great interest on Mataram Kuno (Medang Kingdom) which led him to join the “Abhati” project. He told us about the candi/temple that was built during that time, such as Candi Plaosan, Candi Sewu and Candi Sajiwan. Beside reading the story through books, Mas Julius also go to archeological site and center to learn more about Mataram Kuno. Mas Julius said to us that there are still a lot of candi that buried below which can lead to more findings about what really happened at that time.

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GameLab STAGE: 01

GameLab STAGEPhoto credit: Binus University International


The GameLab is officially launched on March 17, 2016. Taking place at Binus University International, fX Sudirman Campus, the first GameLab event called “GameLab STAGE:01” was held and attracted more than 60 attendees. GameLab STAGE is an event to promote discussions on research and development of games in Indonesia through collaborations from academicians, industries, governments and communities, as the word STAGE stands for “Seminar, Talk, and Gathering Event”.

Our CEO, Eko Nugroho, who also the GameLab Principal Researcher, became one of the speaker for the event. He talked about how games can be used to solve problems in the society, for example to teach anti-corruption in school or promote health education. Another speakers that present in the event were Dr. Yaya Heryadi (Head of GameLab and Principal Researcher), Ismail Fahmi, Ph.D. (Indonesia One Search initiator), Dr. Wawan Rusiawan (Research Director of Indonesia’s Creative Economy Agency/Bekraf) and Firstman R. Marpaung, (Developer Relation Manager for Software & Services Group-Intel SEA of Intel Corporation).

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Storytelling and Design in Sharing Day

Sharing Day Maret

This month’s Sharing Day had 2 different yet interesting stories. The first session was by Eko who shared about User-Centered Design and how to implement it in game design while Eja shared about his experience during Storytelling Sketch workshop in second session.

Eko first talked about general interaction frameworks in game, from the maker/core to the user through output and input. To create a game that suitable for the user, there are 3 principles of design to follow: Early Focus on Users and Tasks, Empirical Measurement, and Iterative Design. Designer must understand who the user will be by directly studying their characteristics. In early development process, users should use simulations and prototypes to do the real work and their performance will be analyzed. When problems are found during user testing process, it needs to be fixed or redesign.

Eja joined a workshop held by Sheila Rooswitha Putri, who works as storyboard artist in various film productions such as Arisan and BBB. Eja told us about how to make a strong impression for a comic character through its silhouette and gesture so it can be easily recognized. He also shared us about how to create an unique story through expanding the comic panel and also by making the opening/ending scene first.

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Coral Triangle Center Workshop


Earlier this month, Eko and Brendan went to Bali to have a workshop with the Coral Triangle Center (CTC). The Coral Triangle Center is an Indonesian foundation that invests in people, with the goal of enabling local communities through out the six countries of the Coral Triangle region, including Indonesia, Philippines, Malaysia, Papua New Guinea, Solomon Islands and Timor Leste, to effectively manage their marine resources.

The workshop talked about how CTC create awareness about coral reefs in Coral Triangle region and how to use games to educate people about coastal and marine ecosystems in fun way.

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Android Dev, UX/UI Designer, & Graphic Designer


Kummara membuka kesempatan untuk bergabung dan bermain bersama keluarga besar Kummara dalam posisi-posisi berikut:

Android Developer

  • Pengalaman kerja minimal 1 tahun
  • Menguasai pembuatan mobile game/aplikasi android client – server
  • Menguasai Unity

UI/UX Designer

  • Pengalaman kerja minimal 1 tahun atau lebih dalam UX Design untuk web atau software
  • Kemampuan untuk membuat low-fi dan hi-fi wireframe
  • Portofolio yang menunjukkan pengalaman di bidang UX dan UI
  • Kemampuan komunikasi verbal dan tertulis
  • Pengetahuan tentang front-end: HTML / CSS / Javascript / dll
  • Mampu menggunakan Adobe CS (Photoshop dan Illustrator) dan Sketch

Graphic Designer (Internship)

  • Familiar dengan WordPress Theme Design

Silahkan kirimkan CV, portfolio, dan foto dengan wajah gembira ke email

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Sharing Day: March Edition

Sharing Day in March will be held on Tuesday, March 15th 2016 at 10 AM with 2 speakers: Eko (our CEO) and Eja (our Lead Illustrator). Eko will share about User-Centered Design and Eja will share his Storytelling Sketch workshop experience.

User-Centered Design (UCD) is an approach that focus on users and can be measured empirically using prototypes and iterative design. Through his sharing, Eko will talk about 5 categories of design activities that applies in UCD and how to implement it in game design.

Storytelling Sketch workshop is a workshop held by Sheila Rooswitha Putri from Bandung Sketchwalk. This workshop is a part of her sketch exhibition “Dunia Sebelum Komik” (A World Before Comic) that held in Galeri Kolase.

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Meeting with Indonesia Creative Economy Agency

Meeting Bekraf

As founding member of GAMELAB, Eko (our CEO) together with the GAMELAB team (Mr. Bayu and Mr. Raymond Bahana) have been invited by the Indonesia Creative Economy Agencvy (Badan Ekonomi Kreatif/Bekraf) to discuss about the possibility to create a comprehensive and integrated mapping of Indonesia creative economy. Based on his experience in the Indonesia game industry and also his past involvement in creating the creative economy blue print, Eko explained his view and some ideas how the agency can create an effective mapping process. The discussion also have sparked some idea for the GAMELAB research. It is an honor to be part of this process and we are looking forward for the next follow-up.

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