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Winter Time is Coming

Starting from this week, all team is having Winter Time for 3 weeks. During Winter Time, office is a forbidden place to work (unless for urgent situation) and team can work anywhere they want. We can say that Winter Time is team’s holiday time but remaining tasks still need to be done.

Since team members have more flexible time between work and other activities, they can create and have their own personal project. Some decided to learn new skills and others came up with new ideas for the next game. The project can be done individually or collaborating with another team member. At the first day of work after Winter Time, each of us should present what we do/learn during Winter Time to everyone.

So, Happy Winter Time!

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PlayDay at Anti Corruption Festival 2015

Playday Korupsi 2

To celebrate International Anti Corruption Day, Indonesia’s Corruption Eradication Commission (Komisi Pemberantasan Korupsi/KPK) held Anti Corruption Festival 2015 on December 10-11th 2015 at Sasana Budaya Ganesha, Bandung. The festival consisted of many events, and one of them is PlayDay that held on the first day.

PlayDay began at 13.00 and 6 educational games with anti corruption theme were available to be played by the students. Kummara brought Sahabat Pemberani series and Semua Bisa BerAksi, educational games that collaborate with KPK. Students from different primary school and senior high school came and tried the game while learning how to prevent corruption.

We believe that we can learn so many things through game. By creating games with anti corruption theme, hopefully there will be more people that learn how to prevent and eradicate corruption near them.

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Ngummara with Expert, Goklas Oyasujiwo

NWE Goklas

Ngummara With Expert is one of team’s favorite session because every month we invite an expert to come to Kummara HQ to share about their expertise. Joining us this month is Goklas Oyasujiwo, or Mas Oyas as we called him, an expert in storytelling.

Mas Oyas created Odong-Odong Dongeng, a storybook for children that use multiple endings so parent can create different story in every reading session. He said that creating bond between children and parent through verbal communication (e.g. storytelling) or physical communication (e.g. playing together) is the best way.

“Try to write a story backward. Create the grande or the finale first. Then put things that make it happen to the front.”

Mas Oyas gave us new strategies in how we develop characters and stories. Characters are supposed to have distinct and detailed features so children can relate themselves to the characters. In developing stories, it’s better to have template with different variants so storywriter can develop many stories without getting bored.

Now we are excited to make a boardgame with strong character and storyline!

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Welcome Back, Prof. Scot Osterweil

Scot 2015

After his visit last year (read: Let’s Learn from Prof. Scot Osterweil), Kummara and ITB invited Prof. Scot Osterweil, Creative Director of MIT Education Arcade to Bandung again this year.

His first stop in Bandung was Kummara’s office. Our team member got the opportunity to learn and share about game as we had Team Lunch and Team Dinner together. Having Prof. Scot Osterweil in our office meant a lot for the team as we see more potential in game and bring a lot of support to create more educational game in the future.

Prof. Scot Osterweil also become a Keynote Speaker and give a workshop about Game For Learning in Indonesia Digital Media Festival on November 12-13 2015 in ITB. We hope, game industry in Indonesia can develop even bigger and better.

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Kummara Joins Nuclear Awareness Challenge

NSquare Challenge

N Square, a two-year project to increase nuclear safety awareness, and Games For Change create a game design challenge to educate players about the risk of nuclear weapons. The winning game idea will receive $10,000 and the idea will be developed into a real game. We just can’t say no to the awesome prize, so we decided to join the challenge!

We divided ourselves into 3 different teams to create 3 different games. Eko and Rezza created a game called End It Now (EIN), a combination between card and digital game for 2-6 players that aims for balance in power and prosperity through different scenarios. Rio and Andre teamed up and created Duke of Nuke (DoN), a single-player game where the player acts as a nuclear-based arms dealer and have to achieve the best outcome for the business. While Isa and Brendan worked together to create a game called Nucleureka, a digital game that challenge player to manage resources and create beneficial products of nuclear by expanding the nuclear plants.

The winner will be announced on December 10, 2015 and we hope the best game design will win!

 

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“Play Culture” at Main District

Play Culture

Pop culture enthusiasts in Jakarta now have a new place to be. Recently in Kuningan City, a place called Main District is officially opened for public. Other than being a meeting point for several communities, Main District will also hold event and toys bazaar every weekend. The first event, called “Play Culture” will be held this weekend, November 28-29 2015!

One of Kummara’s unit, Manikmaya Games, will be there to give a workshop about “Designing IP-Based Board Game” on November 28th 2015. Some of board games that based on IP are Game of Thrones, Alien and Angry Birds. In the event, they will talk about why game industries still make a board game based on IP and how to create a board game from an existing IP such as comic, animation or movie. Through this workshop, hopefully there are more IPs from Indonesia that develop into board games.

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