HomeArticles Posted by Aughya (Page 11)

Let’s Play at Surabaya

popcon sby

Earlier this month, Manikmaya Games went to Surabaya to visit 2 events, Popcon Surabaya and Dodol (Dino Dolanan). Dodol or Dino Dolanan which means Playday in Javanese language. This event was held by Papan Dolanan Arek Suroboyo (PADAS) community at Session Junkies. For a whole day, anyone can play board games and they also can bring their own board games.

Another event is Popcon Surabaya is a pop culture exhibition event which still a part of Popcon Asia and Manikmaya Games was invited to give a workshop about board game.”Board Game Design 101: Start From Game Design & Publish It” was the theme of the workshop with Andre as the speaker. Manikmaya Games also open a booth for those who wants to buy local board games such as Waroong Wars, Pagelaran Jogjakarta, Mashup Monsters and Mat Goceng.

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Playtest Anticorruption Boardgame: D’Hospital


Last week, another playtest session was held using another board game developed by Anti-Corruption Learning Centre (ACLC) of Indonesia Corruption Eradication Commission (KPK). This time, D’Hospital board game was played by lecturer from various Health Polytechnic (Politeknik Kesehatan) from all over Indonesia. This playtest session was held together with anti-corruption workshop in health sector.

In D’Hospital board game, players must arrange hospital’s facilities as well as possible. There are 2 different facilities card, positive and negatives, and must collect it to gain points. But they must be very careful because there will be consequences if caught having negative facilities card during inspection.

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Sharing Session at Universitas Multimedia Nusantara

Sharing UMN

Recently, Kummara was invited to Universitas Multimedia Nusantara to talked about board game industry. Eko and Andre became the guest lecturer for students who take Game Design Principles course in Interactive Media Desain major.

For about 3 hours, Eko talked about board game in general, its elements and the potential to develop board game in different themes. Andre also shared about board game enthusiast and market in the world, especially in Indonesia. The students were also excited to ask about the process of making board game and how to develop it into a good board game.

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Semester Trip to Puncak


Between team’s tight schedule, we decided to have an outing to Puncak on last weekend. Our main destination was Taman Safari Indonesia but we had a great time during our stay in villa. We also held Playday Internal with Rio and Eja as the host.

Even though we only stayed for 1 night, but it’s a great way to refresh ourselves from work. See you on the next outing trip!

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GameLab STAGE: 03

Gamelab Stage 3

The third GameLab STAGE was held on May 19th at Binus University International, fX Sudirman Campus. For this edition, the speaker was Titik Respati drg., MScPH and her team from Faculty of Medicine Bandung Islamic University.

Our speaker talked about health promotion and how they gamify it during class. Students were taught about health promotion during university level so when they become doctor later, they can promote health to the others. Indonesia has many problems regarding health so it is important to educate the people about health in the right way.

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Playtest Anticorruption Boardgame: Terajana & CSI

Playtest Murid

After playtest session for “It’s My Business”, another playtest session was held by a playtest session was held by Indonesia Corruption Eradication Commission (KPK). On May 20th, anti-corruption boardgame “Terajana” and “CSI: Pelajar Hebat”, which developed by Anti-Corruption Learning Centre (ACLC) of KPK, was played by students from various high schools in Jakarta. This playtest session also becomes an interactive learning process for students about anticorruption using KPK boardgames series.

In “CSI: Pelajar Hebat”, players become students that must accomplish mission which reflect daily activities in school. Players must collect stars from each mission and the winner is the one who collect the most stars. While in “Terajana” (Tebak Rahasia Kata Jujur dan Bermakna), players must compete with each other to answer questions about anti-corruption and general science.

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Playtest Anticorruption Boardgame: It’s My Business

Its My Business

Together with anticorruption workshop, a playtest session was held by Indonesia Corruption Eradication Commission (KPK) last week in Jakarta. The participants of the workshop played one of KPK’s boardgame series called “It’s My Business” which developed by Anti-Corruption Learning Centre (ACLC) of KPK.

In “It’s My Business”, players become businessman and compete each other to win development projects from government. Players can choose 4 action to do their business: Honestly, Bribery, Using kickbacks or Using third party. But players must be careful because they can lose all of their asset if choose action other than Honestly. One player will win if they have the most money in the end of the game but all player will lose if the state lost too much money compare to the amount of money distributed to players.

Even though the game is still in version 1.0 but the users who already tried this game were very diverse. From students, lecturers (UI, BINUS, Paramadina University, UNJ), lawyers, banker, communication expert, also local and international corporate from various sectors such as Johnson & Johnson, Unilever, Bank Mandiri, International Pharmaceutical Manufacturers Group, American Chamber, USAID-MSI, and many more.

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Learn About Ring of Fire at Museum Geologi Bandung

Museum Geologi

As a part of research for Ring of Fire boardgame project, Rio and Augi visited Museum Geologi Bandung (Bandung Geological Museum). They met Pak Oman Abdurahman, the head of Museum Geologi Bandung to discuss and learn more about volcanoes.

Pak Oman showed some literature regarding Ring of Fire and volcanoes, including Museum Geologi Bandung’s magazine GEOMAGZ that covers various articles regarding geological aspects in Indonesia. He also explained to us about volcanic eruptions in Indonesia that changed the world, such as Toba eruption, Tambora eruption, Samalas eruption and Krakatau eruption. During the discussion, there were a lot of new knowledge about volcanoes and its activities. At the end, Pak Oman shared some of his idea on things that might be fun to be implement in the game, such as types of eruption, archaeological sites near volcanoes and 2 faces of volcanoes.

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Promoting Health Through Gamification

health promotion unisba

Last week, Kummara team consist of Eko, Rio and Augi joined Community & Health Oriented Programme class in Medical School of Universitas Islam Bandung (UNISBA). The team were asked to share about creative way in promoting health in front of the students and add gamification to it. Joining us as well is Faisal Azad, paper engineer specialized in papertoys.

After a brief explanation about health promotion and its challenge in 21st century from dr. Titik Respati, Mas Faisal shared about her expertise in making papertoys. For this occasion, he specially designed doctor and nurse papertoys to be used for the student. Next, Augi shared about how to use social media, especially Instagram, as the newest tool to promote healthcare. Last one, Rio shared about creative design to create persuasive poster.

At the end of the session, Eko challenged them to create engaging posts on Instagram to promote healthcare as a part of the gamification process. For a week, they will promote their post and then create a report on how their post can engage audience in promoting healthcare.

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Implicit Learning on Sharing Day

Sharing Day Mei

In this month’s Sharing Day, Eko talked about implicit learning through game. Eko shared the idea of implementing implicit learning in game and how to turn explicit learning into implicit learning.

There are 4 experience context in implicit learning; artificial grammar learning, sequence learning, dynamic system control, and probability learning. These 4 context can also be found in game so there is a possibility to implement implicit learning on game.

When we do explicit learning, there will be more learning points that we get because we intend to learn. But when we do implicit learning, there will be less learning points that we get. So how to deliver learning points as much as explicit learning do when we implement implicit learning? The idea is to implement action records and combine it with text and visual as a part of gameplay. So, after the session, players can recall about their action during the game and discuss about the outcome.

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