AuthorAughya

HomeArticles Posted by Aughya (Page 10)

Playtest Aquatico for Coral Triangle Center

Playday CTC

After the workshop about Coral Reef at Coral Triangle Center earlier this month, Brendan and Eja made a prototype for an education game called Aquatico. Aquatico is a game to educate children about how to preserve aquatic ecosystem.

The playtest session was held by Coral Triangle Cente during Mertasari Beach Festival at Sanur, Bali. More than 50 kids, age 7 years old and above, played the game for few rounds. Though the game still need more editing, the kids were excited to play the game and they became aware about aquatic ecosystem.

Continue Reading

Ngummara With Expert, Julius Bramanto

NWE Maret

Julius Bramanto, or Mas Julius, is our expert for March edition of Ngummara with Expert. He is a photographer and also scriptwriter for “Abhati”. “Abhati” is an art performance that held last year at Candi Ratu Boko which tells the love story of Rakai Pikatan and Pramodhawardhani during 9th century.

Mas Julius has a great interest on Mataram Kuno (Medang Kingdom) which led him to join the “Abhati” project. He told us about the candi/temple that was built during that time, such as Candi Plaosan, Candi Sewu and Candi Sajiwan. Beside reading the story through books, Mas Julius also go to archeological site and center to learn more about Mataram Kuno. Mas Julius said to us that there are still a lot of candi that buried below which can lead to more findings about what really happened at that time.

Continue Reading

GameLab STAGE: 01

GameLab STAGEPhoto credit: Binus University International

 

The GameLab is officially launched on March 17, 2016. Taking place at Binus University International, fX Sudirman Campus, the first GameLab event called “GameLab STAGE:01” was held and attracted more than 60 attendees. GameLab STAGE is an event to promote discussions on research and development of games in Indonesia through collaborations from academicians, industries, governments and communities, as the word STAGE stands for “Seminar, Talk, and Gathering Event”.

Our CEO, Eko Nugroho, who also the GameLab Principal Researcher, became one of the speaker for the event. He talked about how games can be used to solve problems in the society, for example to teach anti-corruption in school or promote health education. Another speakers that present in the event were Dr. Yaya Heryadi (Head of GameLab and Principal Researcher), Ismail Fahmi, Ph.D. (Indonesia One Search initiator), Dr. Wawan Rusiawan (Research Director of Indonesia’s Creative Economy Agency/Bekraf) and Firstman R. Marpaung, (Developer Relation Manager for Software & Services Group-Intel SEA of Intel Corporation).

Continue Reading

Storytelling and Design in Sharing Day

Sharing Day Maret

This month’s Sharing Day had 2 different yet interesting stories. The first session was by Eko who shared about User-Centered Design and how to implement it in game design while Eja shared about his experience during Storytelling Sketch workshop in second session.

Eko first talked about general interaction frameworks in game, from the maker/core to the user through output and input. To create a game that suitable for the user, there are 3 principles of design to follow: Early Focus on Users and Tasks, Empirical Measurement, and Iterative Design. Designer must understand who the user will be by directly studying their characteristics. In early development process, users should use simulations and prototypes to do the real work and their performance will be analyzed. When problems are found during user testing process, it needs to be fixed or redesign.

Eja joined a workshop held by Sheila Rooswitha Putri, who works as storyboard artist in various film productions such as Arisan and BBB. Eja told us about how to make a strong impression for a comic character through its silhouette and gesture so it can be easily recognized. He also shared us about how to create an unique story through expanding the comic panel and also by making the opening/ending scene first.

Continue Reading

Coral Triangle Center Workshop

CTC

Earlier this month, Eko and Brendan went to Bali to have a workshop with the Coral Triangle Center (CTC). The Coral Triangle Center is an Indonesian foundation that invests in people, with the goal of enabling local communities through out the six countries of the Coral Triangle region, including Indonesia, Philippines, Malaysia, Papua New Guinea, Solomon Islands and Timor Leste, to effectively manage their marine resources.

The workshop talked about how CTC create awareness about coral reefs in Coral Triangle region and how to use games to educate people about coastal and marine ecosystems in fun way.

Continue Reading

Android Dev, UX/UI Designer, & Graphic Designer

Kummara-opportunity-870x350-revised

Kummara membuka kesempatan untuk bergabung dan bermain bersama keluarga besar Kummara dalam posisi-posisi berikut:

Android Developer

  • Pengalaman kerja minimal 1 tahun
  • Menguasai pembuatan mobile game/aplikasi android client – server
  • Menguasai Unity

UI/UX Designer

  • Pengalaman kerja minimal 1 tahun atau lebih dalam UX Design untuk web atau software
  • Kemampuan untuk membuat low-fi dan hi-fi wireframe
  • Portofolio yang menunjukkan pengalaman di bidang UX dan UI
  • Kemampuan komunikasi verbal dan tertulis
  • Pengetahuan tentang front-end: HTML / CSS / Javascript / dll
  • Mampu menggunakan Adobe CS (Photoshop dan Illustrator) dan Sketch

Graphic Designer (Internship)

  • Familiar dengan WordPress Theme Design

Silahkan kirimkan CV, portfolio, dan foto dengan wajah gembira ke email info@kummara.com.

Continue Reading

Sharing Day: March Edition

Sharing Day in March will be held on Tuesday, March 15th 2016 at 10 AM with 2 speakers: Eko (our CEO) and Eja (our Lead Illustrator). Eko will share about User-Centered Design and Eja will share his Storytelling Sketch workshop experience.

User-Centered Design (UCD) is an approach that focus on users and can be measured empirically using prototypes and iterative design. Through his sharing, Eko will talk about 5 categories of design activities that applies in UCD and how to implement it in game design.

Storytelling Sketch workshop is a workshop held by Sheila Rooswitha Putri from Bandung Sketchwalk. This workshop is a part of her sketch exhibition “Dunia Sebelum Komik” (A World Before Comic) that held in Galeri Kolase.

Continue Reading

Meeting with Indonesia Creative Economy Agency

Meeting Bekraf

As founding member of GAMELAB, Eko (our CEO) together with the GAMELAB team (Mr. Bayu and Mr. Raymond Bahana) have been invited by the Indonesia Creative Economy Agencvy (Badan Ekonomi Kreatif/Bekraf) to discuss about the possibility to create a comprehensive and integrated mapping of Indonesia creative economy. Based on his experience in the Indonesia game industry and also his past involvement in creating the creative economy blue print, Eko explained his view and some ideas how the agency can create an effective mapping process. The discussion also have sparked some idea for the GAMELAB research. It is an honor to be part of this process and we are looking forward for the next follow-up.

Continue Reading

GAMELAB Meeting

GAMELAB BINUS

Eko (our CEO) together with Binus International team are initiating a GAMELAB, the first research center that focus on game research and its implementation in different fields (applied/serious game). The GAMELAB aim is to produce high quality research in game and bring new perspective for the implementation and the development of Indonesia gaming Industry. Supported by enthusiasts team, we are optimist that the GAMELAB will bring new flavor for the research and development of Indonesia game Industry.

Continue Reading

KPK Game Design Workshop

KPK Game Workshop

On February 17-19th 2016, Kummara held an exclusive game design workshop for Indonesia Corruption Eradication Commission (KPK). For 3 days, participants learn about how to create game through game design process and implementing game for anti-corruption education. Before going to the serious side of the workshop, participants played several board games to know more about board games, the mechanism and excitement also how to implement it in anti-corruption campaign.

During the workshop, participants were asked to create a prototype game with anti-corruption theme. Kummara team became the facilitator to optimize the game design. At the end of the workshop, 9 board game prototypes about anti-corruption were created and presented by the participants.

Continue Reading