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Understanding Humanitarian Logistics through “LogicHub 2.0”

Yesterday, Kummara presented a game session for leaders and specialists from government and affiliated organizations involved in urban logistics and transportation management operations for “Urban Logistics & Land Transportation Management Workshop” in Bandung. This 3-days workshop organized by National University of Singapore and Coordinating Ministry for Economic Affairs with the support of Temasek Foundation International.

For the game session, leaders and specialists played LogicHub 2.0, the second version of LogicHub which first presented in last year’s “Urban Logistics & Land Transportation Management Workshop”. LogicHub is designed by Rio Fredericco (Kummara), Eko Nugroho (Kummara), and Dr. Robert De Souza (NUS TLI-AP) as an expendable interactive learning framework to support learning process related to urban logistics and transportation management.

In LogicHub 2.0, players act as experts from different countries that help a disaster area. They need to decide where to build their warehouse so they can deliver goods based on survivor’s demand as fast as possible. By implementing MCDM/A (Multi Criteria Decision Making/Analysis), players can make the best decision regarding their warehouse location using different parameters, such as distance, congestion, and cost. For 2 hours, 60 participants actively involved in the game and competed to be the best experts.

Through LogicHub, learning process about urban logistics and transport management hopefully will be easier to learn and motivate people to create more solution for various logistic challenges in Indonesia.

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Game Audio Optimization

In this month’s Sharing Day, Tian from Monkey Melody shared about optimizing game audio. Game audio has always been an important part of the game, but how to optimize it to create an even better game?

At the beginning of his session, Tian talked about the criteria of audio optimization. He gave some example from his previous works on how to optimizing game audio. Tian also emphasized the importance of working together with game developer from the beginning of game development process to create a better game audio.

You can download Tian’s sharing session material here.

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Gamification for Family

At Pesantren Ramadhan Keluarga 2017 held by Institut Ibu Professional, Eko shared about how to optimize gamification implementation to motivate meaningful play between parents and children. Parents can start by using small things in their house to play with the children. There are few key points that parent needs to acknowledge when implement gamification in their family.

You can download Eko’s session material here.

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Health Research Project with FKUI-RSCM

Mas Eko together with Binus Gamelab team recently had a meeting with FKUI-RSCM team led by Dr. Tjhin Wiguna, Sp.KJ (K). This meeting discussed game development research project in health field. The discussion was focused in initial prototype of the game that will be used as therapy tools.

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Ngummara with Expert, Andry Yanuar

Our team cannot live without coffee, as we always have coffee in our pantry. But we rarely had ‘real’ coffee since most of our stocks were instant coffee packed in a sachet. So for April’s edition of Ngummara with Expert, we invited Andry Yanuar from Kiwari Farmers, local coffee farmers group in Bandung.

In 2010, Irfan, one of the founder, along with his mother bought a land in Manglayang to help conserve the hill by planting coffee there. They first only sell the cherry coffee but then Kiwari Farmers was established in 2016 to help raise coffee farmers’ living standard in Manglayang.

Mas Andry talked about 3 main concepts in Kiwari Farmers: environment conservation, fair trade, and animal welfare standard. They gave continuous education to coffee farmers about the farm as well as the opportunity to try the coffee that they planted. Because they produce Luwak coffee, Kiwari Farmers also create a better place for Luwak so high produced Luwak coffee can be produced without harming the Luwak.

At the end of session, we got a chance to try Kiwari’s own Manglayang Karlina coffee. Thank you Mas Andry for sharing with us!

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Raising Mental Health Awareness Through Game

Earlier this month, Mas Eko together with Faculty of Medicine Unisba team and Binus Gamelab team, went to Ministry of Health. They met Dr. Anung Sugihantono (Director General of Public Health and Dr. Dedi Kuswenda (Director of Health Promotion and Community Empowerment) with the key discussion points are:

  1. Optimizing learning approach through interactive media (game) to raise awareness about a healthy lifestyle in Indonesia, especially for youth and family.
  2. Game design approach to motivate people to care about healthy lifestyle and actively engage in health promotion.
  3. Optimizing collaboration research, together with Faculty of Medicine Unisba and Binus Gamelab, to measure the effectiveness and impact of health promotion using interactive approach (learning through game and game design). The result of the research can be developed continuously and can be a basis for a more strategic decision-making process.

They also met Benny Prawira from Into The Light community to talked about mental health case in Indonesia especially in youth. They discussed several methods to raise mental health awareness and to measure mental health literacy, as well as the importance of family, school and friends in order to handle mental health problems.

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Designing Board Game Art Cover

For this month’s Sharing Day, our lead illustrator, Eja talked about the design elements of board game art cover. Designing art cover is challenging because it creates the first impression of the game. From the cover, people can judge the game though they haven’t played it.

Eja shared about the steps and also the do’s and don’ts in designing board game art cover. He also gave example on good and bad board game art cover. From Eja’s session, we were reminded again that art cover is also as important as the game itself to attract more people to try our game.

You can download Eja’s sharing session material here.

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Visit to Kamadjaja Logistics

Eko and Andre recently visited Kamadjaja Logistics in Cibitung.

In their visit, Eko shared about the potential of game in corporate learning also game-based learning through workshop for corporate.

After the sharing and discussion session, Eko and Andre invited Kamadjaja Logistics team to play board game. They brought board games with communication and leadership theme such as Punakawan.

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Enhancing Experience Through UX

Last Saturday, Rio was invited as one of the speakers for UXID Bandung Monthly Meetup, a monthly event held by UXID Bandung community. “Connecting the Dots: Game & UX” was the theme for this month’s meetup.

Rio shared his stories as a game designer on how to enhance gaming experience through good designs. He also answered some questions from the audience about gamification and its implementation. Other speakers that joined the events were Raden Lerika (Game Designer – Arsanesia) and Karina Putri (2D Artist – Rolling Glory Bandung).

Through this meetups, hopefully, more game designer in Bandung will understand about UX and gamification.

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Introducing Gamification to Family

Eko was invited by Institut Ibu Professional team to join Pesantren Ramadhan Keluarga 2017 which held in Ciwidey. This event was attended by dozens of families in Bandung. Beside joining the whole event for 3 days, Eko also got a chance to share about gamification for family.

Eko shared about how to optimize gamification implementation to motivate meaningful play between parents and children. It’s exciting to see that during open-discussion session, many families said they are already tried and implemented gamification.

Through our works, we hope to bring more happiness in family by motivating more meaningful playtime.

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