An Overview of Game-Based Learning and Gamification at HighScope Indonesia Conference
Earlier this month, Eko was invited as one of the presenters at HighScope Indonesia 7th Annual Conference event. The event was held at Sekolah HighScope Indonesia – T.B. Simatupang and featured innovative yet creative speakers and presenters to help teachers and school staffs develop student’s new skills and reach their potential.
In his session, Eko shared to HighScope teachers and staffs his experience in designing games to enhance the learning process. The session also discussed the new perspective on games and its potentials, especially related to classroom activities and learn through play. The audience was introduced to the concept of using games as main learning media or known as Game-Based Learning approach, which is proven able to enhance the whole learning experience. Eko also explained briefly the concept and overview of gamification in the education sector, and how we can optimize game (and gamification concept) to make significant impacts.