There are 3 things that you can do before composing game music:
Gather Some Data of The Game
Gather some data of the game, such as story of the game, concept art, gameplay, and etc. These things help you to compose the music easily, and also to guide you to get into the game. If you done with this thing, you have to take time for enjoying the data.
Ask The objective of The Game
Ask the game producer about the objective of the game, especially what platform the game will be delivered? This thing will guide you for the music optimalizing. If the objective is the web based game, you have to reduce the output size until get the optimal point. So many way to do it, such as you can reduce the layer of the music or you can downsize the bit rate of the music, and etc. But if the objective is the opposite, there’s no issue with the size. But moral of the story of this phase is Ask the objective the game.
Make a Research
Please take time for the research, after you get the data you have to do research. Looking for the other data which related to the game, such as the style of the music, related game genre and listen to their music. After that please collaborate with the older and see what happen!
I think emotion is the most important thing in the music. In video game we as a composer has a lot of limitation for...